Player Matchup

Chiron
Chiron
Hldann
Chiron
Level 29
God Stats
5W - 4L
1,258 SR
Queue Stats
125W - 150L
1,340 Elo+
Solo
Ne Zha
Ne Zha
IbukyH
Ne Zha
Level 17
God Stats
3W - 1L
1,554 SR
Queue Stats
32W - 23L
1,620 Elo+
Solo
Serqet
Serqet
XSNix32
Serqet
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,135 Elo+
Solo
Olorun
Olorun
nutzu1
Olorun
Level 26
God Stats
40W - 31L
1,557 SR
Queue Stats
154W - 188L
1,409 Elo+
Solo
Ares
Ares
oLuaan
Ares
Level 12
God Stats
2W - 2L
1,234 SR
Queue Stats
10W - 17L
1,293 Elo+
Solo
Team Averages
Level 18
1,421 SR
1,359 Elo+

VS

Team Averages
Level 21
1,348 SR
1,414 Elo+
Ne Zha
Ne Zha
BlazeInferno99
Ne Zha
Level 18
God Stats
0W - 1L
1,295 SR
Queue Stats
21W - 26L
1,589 Elo+
Solo
Mulan
Mulan
DefinedSquare
Mulan
Level 29
God Stats
0W - 2L
1,243 SR
Queue Stats
124W - 142L
1,366 Elo+
Solo
Neith
Neith
Fallontine
Neith
Level 5
God Stats
6W - 9L
1,488 SR
Queue Stats
6W - 14L
1,406 Elo+
Solo
Zeus
Zeus
SirCluntch
Zeus
Level 30
God Stats
0W - 2L
1,212 SR
Queue Stats
34W - 44L
1,363 Elo+
Solo
Cabrakan
Cabrakan
yxli
Cabrakan
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 22L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hldann
Chiron
9
2 / 0 / 0
5,639
513
2,404
5,705
1,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
IbukyH
Ne Zha
12
5 / 1 / 1
6,655
605
4,938
5,810
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
XSNix32
Serqet
12
9 / 1 / 5
7,429
675
7,404
7,857
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
nutzu1
Olorun
11
2 / 5 / 1
6,251
568
4,445
9,743
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
oLuaan
Ares
8
0 / 2 / 0
5,084
462
1,340
7,670
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
6,022
547
5,069
7,700
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 4 / 0
5,096
463
2,833
6,813
2,081
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
8
0 / 5 / 0
4,587
417
1,865
5,645
1,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 5 / 1
6,698
609
5,301
8,273
2,489
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
yxli
Cabrakan
9
0 / 1 / 1
5,101
464
4,730
6,594
5,069
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
18
Kills
8
9
Deaths
18
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
1
4
0
0.25
L
Neith
0
5
0
0
W
Chiron
Hldann
Chiron
2
0
0
2
W
Ne Zha
IbukyH
Ne Zha
5
1
1
5.5
L
4
5
1
0.9
W
Serqet
XSNix32
Serqet
9
1
5
11.5
W
Olorun
nutzu1
Olorun
2
5
1
0.5
W
Ares
oLuaan
Ares
0
2
0
0
L
Cabrakan
yxli
Cabrakan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,531
Damage
19,798
36,785
Taken
35,025
12,905
Mitigated
13,297
12,288
Healing
8,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,069
1,680
0
2,960
7,700
2,380
42
1,328
6,348
0
31,543
L
2,833
465
0
756
6,813
2,081
0
0
6,813
0
18,403
L
Neith
1,865
1,105
0
1,034
5,645
1,278
250
0
5,645
0
14,981
W
Chiron
Hldann
Chiron
2,404
1,370
831
1,949
5,705
1,526
48
2,025
3,680
0
30,043
W
Ne Zha
IbukyH
Ne Zha
4,938
1,007
0
3,434
5,810
2,379
702
0
5,810
0
33,322
L
5,301
1,549
0
1,882
8,273
2,489
1,017
3,333
4,669
29,600
0
W
Serqet
XSNix32
Serqet
7,404
3,247
0
1,240
7,857
2,560
0
947
6,910
0
34,783
W
Olorun
nutzu1
Olorun
4,445
2,907
122
4,100
9,743
2,807
252
4,515
5,228
31,582
0
W
Ares
oLuaan
Ares
1,340
174
0
612
7,670
3,633
0
2,868
4,802
12,625
0
L
Cabrakan
yxli
Cabrakan
4,730
673
0
1,784
6,594
5,069
0
1,124
5,470
21,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,058
Gold Earned
27,504
277
Minions Killed
224
0
Camps Cleared
0
1,016,023
Distance Traveled
922,891
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,022
547
57
5
0
212,630
2
L
Mulan
5,096
463
41
4
0
196,239
0
L
Neith
4,587
417
30
3
0
161,028
0
W
Chiron
5,639
513
58
5
0
214,337
2
W
Ne Zha
6,655
605
73
7
0
210,600
0
L
Zeus
6,698
609
61
6
0
169,381
3
W
Serqet
7,429
675
61
6
0
235,615
4
W
Olorun
6,251
568
65
6
0
158,800
0
W
Ares
5,084
462
20
2
0
196,671
0
L
Cabrakan
5,101
464
35
3
0
183,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role