Player Matchup

Danzaburou
Danzaburou
G3tDaBag
Danzaburou
Level 148
God Stats
5W - 1L
1,708 SR
Queue Stats
179W - 143L
1,664 Elo+
Party 1
Scylla
Scylla
Meantub
Scylla
Level 44
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 7L
1,573 Elo+
Party 1
Artio
Artio
ytfmyppsosmelly
Artio
Level 126
God Stats
11W - 7L
1,645 SR
Queue Stats
262W - 359L
1,531 Elo+
Solo
Team Averages
Level 106
1,618 SR
1,589 Elo+

VS

Team Averages
Level 105
1,401 SR
1,496 Elo+
Rama
Rama
 
Rama
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
bananacrazyman5
Thoth
Level 29
God Stats
10W - 8L
1,499 SR
Queue Stats
17W - 17L
1,467 Elo+
Solo
Cerberus
Cerberus
pinadenip
Cerberus
Level 155
God Stats
0W - 1L
1,205 SR
Queue Stats
43W - 44L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
G3tDaBag
Danzaburou
15
10 / 0 / 3
9,625
875
15,905
5,622
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Meantub
Scylla
13
4 / 1 / 8
8,424
766
5,543
4,128
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 3 / 9
8,133
739
2,039
10,761
10,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 5 / 2
7,088
644
6,568
9,066
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 6 / 2
6,766
615
5,641
7,700
1,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
pinadenip
Cerberus
10
1 / 3 / 2
6,804
619
3,378
11,323
9,154
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
14
Kills
3
4
Deaths
14
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
5
2
0.4
W
Danzaburou
G3tDaBag
Danzaburou
10
0
3
11.5
W
Scylla
Meantub
Scylla
4
1
8
8
L
1
6
2
0.33
L
Cerberus
pinadenip
Cerberus
1
3
2
0.67
W
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,487
Damage
15,587
20,511
Taken
28,089
14,319
Mitigated
14,468
5,384
Healing
2,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,568
4,389
0
285
9,066
3,518
147
3,548
5,362
0
27,545
W
Danzaburou
G3tDaBag
Danzaburou
15,905
7,454
0
2,569
5,622
2,413
2,334
3,037
2,585
0
63,704
W
Scylla
Meantub
Scylla
5,543
462
0
853
4,128
1,364
566
1,731
2,397
15,325
0
L
5,641
271
253
572
7,700
1,796
0
887
6,749
22,855
0
L
Cerberus
pinadenip
Cerberus
3,378
101
113
1,413
11,323
9,154
0
2,830
8,275
12,737
0
W
2,039
128
64
1,898
10,761
10,542
150
5,010
5,751
7,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,182
Gold Earned
20,658
128
Minions Killed
118
8
Camps Cleared
3
633,467
Distance Traveled
556,707
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,088
644
56
5
2
173,923
3
W
Danzaburou
9,625
875
84
8
6
204,002
1
W
Scylla
8,424
766
30
3
1
211,694
1
L
Thoth
6,766
615
35
3
0
188,638
4
L
Cerberus
6,804
619
27
2
1
194,146
2
W
Artio
8,133
739
14
1
1
217,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role