Player Matchup

Yemoja
Yemoja
Ajcarbal
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Bakuho96
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 54L
1,500 Elo+
Solo
Chronos
Chronos
GOLDY_NINJA
Chronos
Level 21
God Stats
1W - 4L
1,551 SR
Queue Stats
1W - 9L
1,050 Elo+
Solo
Kukulkan
Kukulkan
JQuad2010
Kukulkan
Level 8
God Stats
0W - 2L
1,281 SR
Queue Stats
0W - 2L
1,211 Elo+
Solo
Artemis
Artemis
euqen420life
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,466 SR
1,352 Elo+

VS

Team Averages
Level 17
1,380 SR
1,266 Elo+
Hachiman
Hachiman
DragonLordDrago
Hachiman
Level 28
God Stats
2W - 6L
1,354 SR
Queue Stats
4W - 12L
1,160 Elo+
Solo
Nemesis
Nemesis
ElWichoRg
Nemesis
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 43L
1,361 Elo+
Solo
Fenrir
Fenrir
FiRe Base229
Fenrir
Level 12
God Stats
1W - 2L
1,312 SR
Queue Stats
9W - 15L
1,185 Elo+
Solo
Olorun
Olorun
Tru_Cypher_xx
Olorun
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,389 Elo+
Solo
Cthulhu
Cthulhu
juwan_kas
Cthulhu
Level 10
God Stats
2W - 1L
1,236 SR
Queue Stats
14W - 20L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ajcarbal
Yemoja
1
0 / 1 / 0
3,664
333
200
904
306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Bakuho96
Olorun
7
2 / 5 / 1
4,885
444
2,094
7,191
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
GOLDY_NINJA
Chronos
7
1 / 3 / 0
4,922
447
2,329
4,991
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
JQuad2010
Kukulkan
8
1 / 7 / 3
5,045
459
3,222
7,146
2,374
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
euqen420life
Artemis
6
1 / 2 / 0
4,711
428
931
2,582
613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
5 / 3 / 1
6,338
576
3,610
4,715
1,854
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
ElWichoRg
Nemesis
14
4 / 0 / 0
8,056
732
2,401
6,086
3,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
8
2 / 4 / 3
5,648
513
2,130
3,807
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 0 / 1
6,463
588
3,919
5,304
1,966
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
juwan_kas
Cthulhu
10
3 / 0 / 2
6,295
572
4,119
6,430
4,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
18
18
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ajcarbal
Yemoja
0
1
0
0
L
Olorun
Bakuho96
Olorun
2
5
1
0.5
W
Hachiman
5
3
1
1.83
W
Nemesis
ElWichoRg
Nemesis
4
0
0
4
W
Fenrir
2
4
3
0.88
L
Chronos
GOLDY_NINJA
Chronos
1
3
0
0.33
L
Kukulkan
JQuad2010
Kukulkan
1
7
3
0.36
W
4
0
1
4.5
L
Artemis
euqen420life
Artemis
1
2
0
0.5
W
Cthulhu
juwan_kas
Cthulhu
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,776
Damage
16,179
22,814
Taken
26,342
6,697
Mitigated
13,235
4,126
Healing
8,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ajcarbal
Yemoja
200
162
0
0
904
306
0
0
904
730
0
L
Olorun
Bakuho96
Olorun
2,094
1,255
0
1,480
7,191
1,898
90
3,407
3,611
8,363
0
W
Hachiman
3,610
2,442
0
701
4,715
1,854
1,450
2,139
2,576
0
22,825
W
Nemesis
ElWichoRg
Nemesis
2,401
1,289
0
2,691
6,086
3,268
1,961
56
6,030
0
59,612
W
Fenrir
2,130
1,236
0
76
3,807
1,275
0
1,662
2,145
0
9,594
L
Chronos
GOLDY_NINJA
Chronos
2,329
1,148
0
1,184
4,991
1,506
0
2,124
2,385
12,418
2,587
L
Kukulkan
JQuad2010
Kukulkan
3,222
1,078
0
920
7,146
2,374
0
1,072
6,074
15,300
0
W
3,919
1,535
137
3,582
5,304
1,966
2,281
1,240
4,064
30,618
0
L
Artemis
euqen420life
Artemis
931
739
0
542
2,582
613
264
780
1,802
0
8,908
W
Cthulhu
juwan_kas
Cthulhu
4,119
705
0
1,560
6,430
4,872
632
2,241
4,189
21,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,227
Gold Earned
32,800
94
Minions Killed
283
0
Camps Cleared
0
607,907
Distance Traveled
989,199
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,664
333
1
0
0
37,049
1
L
Olorun
4,885
444
20
2
0
148,394
1
W
Hachiman
6,338
576
44
4
0
185,097
0
W
Nemesis
8,056
732
121
11
0
216,106
0
W
Fenrir
5,648
513
25
2
0
158,698
0
L
Chronos
4,922
447
26
2
0
150,086
0
L
Kukulkan
5,045
459
23
2
0
168,153
0
W
Olorun
6,463
588
55
5
0
188,547
3
L
Artemis
4,711
428
24
2
0
104,225
1
W
Cthulhu
6,295
572
38
3
0
240,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role