Player Matchup

Eset
Eset
KngKila
Eset
Level 132
God Stats
1W - 1L
1,657 SR
Queue Stats
54W - 10L
2,137 Elo+
Party 1
Bacchus
Bacchus
MRM0J0R1S1N9662
Bacchus
Level 25
God Stats
6W - 0L
1,732 SR
Queue Stats
43W - 9L
2,026 Elo+
Party 1
Chiron
Chiron
SgtPeppersLHCB
Chiron
Level 28
God Stats
9W - 2L
1,732 SR
Queue Stats
53W - 14L
2,033 Elo+
Party 1
Team Averages
Level 62
1,707 SR
2,065 Elo+

VS

Team Averages
Level 53
1,570 SR
1,419 Elo+
Kali
Kali
KadenOdin
Kali
Level 18
God Stats
1W - 1L
1,695 SR
Queue Stats
31W - 35L
1,363 Elo+
Party 2
Bacchus
Bacchus
Lonk3753
Bacchus
Level 17
God Stats
13W - 9L
1,594 SR
Queue Stats
22W - 32L
1,349 Elo+
Party 2
Sol
Sol
MrTicklebottoms
Sol
Level 124
God Stats
5W - 5L
1,421 SR
Queue Stats
256W - 283L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
KngKila
Eset
15
9 / 1 / 8
10,373
798
10,833
7,546
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 0 / 9
8,940
688
4,670
9,639
9,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 1 / 8
9,993
769
14,980
10,395
3,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
0 / 7 / 2
7,144
550
5,599
10,300
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Lonk3753
Bacchus
10
1 / 7 / 1
7,350
565
2,664
16,307
14,898
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
1 / 4 / 0
7,903
608
8,101
8,925
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
18
Kills
2
2
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kali
0
7
2
0.14
W
Eset
KngKila
Eset
9
1
8
13
L
Bacchus
Lonk3753
Bacchus
1
7
1
0.21
W
2
0
9
6.5
L
1
4
0
0.25
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,483
Damage
16,364
27,580
Taken
35,532
16,354
Mitigated
22,755
10,059
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
5,599
2,314
0
1,129
10,300
4,575
0
6,271
3,768
0
15,733
W
Eset
KngKila
Eset
10,833
893
948
3,257
7,546
3,144
658
2,257
5,289
31,916
0
L
Bacchus
Lonk3753
Bacchus
2,664
248
231
2,297
16,307
14,898
0
6,695
9,213
9,455
0
W
4,670
528
196
1,226
9,639
9,374
391
3,136
6,503
26,071
0
L
8,101
2,584
0
1,094
8,925
3,282
0
1,981
6,874
29,450
2,235
W
14,980
5,605
698
3,734
10,395
3,836
1,098
5,138
5,257
0
52,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,306
Gold Earned
22,397
181
Minions Killed
89
9
Camps Cleared
3
754,636
Distance Traveled
622,448
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,144
550
18
1
2
193,710
0
W
Eset
10,373
798
49
4
1
238,648
7
L
Bacchus
7,350
565
21
2
0
222,879
0
W
Bacchus
8,940
688
37
3
4
269,139
2
L
Sol
7,903
608
50
4
1
205,859
2
W
Chiron
9,993
769
95
7
4
246,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role