Player Matchup

Susano
Susano
Cycl0neDaBabyOil
Susano
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 9L
1,236 Elo+
Party 2
Artemis
Artemis
KombatBoi1010
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,236 Elo+
Party 2
Achilles
Achilles
SheAWulf
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 187L
1,404 Elo+
Solo
Cthulhu
Cthulhu
THEKRAKEN152
Cthulhu
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 13L
1,412 Elo+
Party 2
Nemesis
Nemesis
jazzym-14
Nemesis
Level 22
God Stats
31W - 23L
1,686 SR
Queue Stats
84W - 70L
1,340 Elo+
Solo
Team Averages
Level 12
1,537 SR
1,326 Elo+

VS

Team Averages
Level 24
1,421 SR
1,388 Elo+
Aphrodite
Aphrodite
BigWiggie
Aphrodite
Level 26
God Stats
2W - 7L
1,101 SR
Queue Stats
167W - 190L
1,385 Elo+
Party 1
Fenrir
Fenrir
Infravermeio
Fenrir
Level 26
God Stats
10W - 9L
1,568 SR
Queue Stats
169W - 189L
1,415 Elo+
Party 1
Anubis
Anubis
XoDZLoX
Anubis
Level 28
God Stats
11W - 6L
1,477 SR
Queue Stats
79W - 91L
1,337 Elo+
Party 1
Bellona
Bellona
graysonmarshall1
Bellona
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 85L
1,359 Elo+
Solo
Heimdallr
Heimdallr
uLizardd
Heimdallr
Level 13
God Stats
5W - 6L
1,457 SR
Queue Stats
95W - 109L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 12
10,119
482
13,080
17,122
5,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Artemis
12
0 / 8 / 8
7,873
375
4,120
11,862
2,463
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
SheAWulf
Achilles
17
9 / 7 / 4
10,847
517
11,763
15,507
10,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
THEKRAKEN152
Cthulhu
12
1 / 7 / 9
8,318
396
6,580
19,996
10,414
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
jazzym-14
Nemesis
15
11 / 8 / 3
10,746
512
18,719
16,685
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BigWiggie
Aphrodite
15
3 / 4 / 12
10,908
519
7,916
14,168
11,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
18
13 / 4 / 7
11,888
566
16,116
18,871
9,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
XoDZLoX
Anubis
18
14 / 7 / 10
12,550
598
21,614
20,080
9,099
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 4 / 1
13,014
620
9,714
14,684
12,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
uLizardd
Heimdallr
15
3 / 7 / 14
10,258
488
7,744
16,392
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
82
26
Kills
38
38
Deaths
26
36
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BigWiggie
Aphrodite
3
4
12
2.25
L
5
8
12
1.38
W
Fenrir
13
4
7
4.13
L
Artemis
0
8
8
0.5
L
Achilles
SheAWulf
Achilles
9
7
4
1.57
L
Cthulhu
THEKRAKEN152
Cthulhu
1
7
9
0.79
W
Anubis
XoDZLoX
Anubis
14
7
10
2.71
W
5
4
1
1.38
L
Nemesis
jazzym-14
Nemesis
11
8
3
1.56
W
Heimdallr
uLizardd
Heimdallr
3
7
14
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,262
Damage
63,104
81,172
Taken
84,195
35,229
Mitigated
48,820
8,428
Healing
34,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BigWiggie
Aphrodite
7,916
1,807
3,356
5,837
14,168
11,863
565
1,208
12,960
44,847
0
L
13,080
3,128
0
1,966
17,122
5,945
0
5,669
11,453
0
47,263
W
Fenrir
16,116
3,895
0
7,544
18,871
9,983
294
1,711
17,160
0
82,940
L
Artemis
4,120
1,693
0
520
11,862
2,463
1,108
2,179
9,683
0
29,141
L
Achilles
SheAWulf
Achilles
11,763
4,271
0
1,074
15,507
10,907
540
3,983
11,524
113
42,537
L
Cthulhu
THEKRAKEN152
Cthulhu
6,580
332
436
1,924
19,996
10,414
248
10,069
9,927
24,587
0
W
Anubis
XoDZLoX
Anubis
21,614
2,044
109
10,831
20,080
9,099
2,788
1,501
18,579
78,328
0
W
9,714
2,210
195
5,140
14,684
12,274
2,560
1,635
13,049
0
88,353
L
Nemesis
jazzym-14
Nemesis
18,719
7,755
0
2,508
16,685
5,500
0
7,630
9,055
192
42,023
W
Heimdallr
uLizardd
Heimdallr
7,744
5,065
0
1,562
16,392
5,601
1,839
1,121
15,271
0
35,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,903
Gold Earned
58,618
284
Minions Killed
492
0
Camps Cleared
0
1,835,683
Distance Traveled
1,946,351
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,908
519
72
3
0
389,440
4
L
Susano
10,119
482
65
3
0
364,624
0
W
Fenrir
11,888
566
104
5
0
435,885
5
L
Artemis
7,873
375
61
3
0
314,237
0
L
Achilles
10,847
517
63
3
0
393,018
3
L
Cthulhu
8,318
396
41
2
0
349,624
0
W
Anubis
12,550
598
94
4
0
340,542
6
W
Bellona
13,014
620
170
8
0
387,170
4
L
Nemesis
10,746
512
54
3
0
414,180
3
W
Heimdallr
10,258
488
52
2
0
393,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role