Player Matchup

Loki
Loki
Buddha Blend
Loki
Level 66
God Stats
1W - 5L
1,414 SR
Queue Stats
92W - 123L
1,295 Elo+
Solo
Achilles
Achilles
XllROORllX
Achilles
Level 27
God Stats
9W - 15L
1,300 SR
Queue Stats
33W - 46L
1,229 Elo+
Solo
Chang'e
Chang'e
fbgvbgyy541qw
Chang'e
Level 42
God Stats
4W - 5L
1,375 SR
Queue Stats
232W - 340L
1,242 Elo+
Solo
Team Averages
Level 45
1,363 SR
1,255 Elo+

VS

Team Averages
Level 20
1,545 SR
1,304 Elo+
Ganesha
Ganesha
DaffodilTen2097
Ganesha
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 31L
1,200 Elo+
Solo
Cu Chulainn
Cu Chulainn
DrDray21
Cu Chulainn
Level 25
God Stats
13W - 9L
1,636 SR
Queue Stats
79W - 68L
1,481 Elo+
Party 1
Baron Samedi
Baron Samedi
LJTZOMBIE
Baron Samedi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 7
11,484
718
8,048
13,801
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
XllROORllX
Achilles
16
7 / 6 / 3
12,829
802
13,725
16,308
8,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chang'e
15
1 / 6 / 8
10,951
684
11,738
15,363
9,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 4
9,051
566
0
2,569
478
Cu Chulainn
DrDray21
Cu Chulainn
17
7 / 5 / 7
11,916
745
16,925
29,570
31,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
LJTZOMBIE
Baron Samedi
17
8 / 5 / 5
11,575
723
13,527
15,381
14,061
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
31
11
Kills
15
16
Deaths
11
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
4
7
1.63
L
0
1
4
2
L
Cu Chulainn
DrDray21
Cu Chulainn
7
5
7
2.1
L
Baron Samedi
LJTZOMBIE
Baron Samedi
8
5
5
2.1
W
Achilles
XllROORllX
Achilles
7
6
3
1.42
W
Chang'e
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,511
Damage
30,452
45,472
Taken
47,520
24,290
Mitigated
46,249
11,932
Healing
11,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,048
2,159
301
1,201
13,801
6,365
1,184
4,417
9,032
0
37,434
L
0
0
0
0
2,569
478
0
64
2,505
0
0
L
Cu Chulainn
DrDray21
Cu Chulainn
16,925
3,601
0
7,516
29,570
31,710
252
7,944
21,626
0
64,243
L
Baron Samedi
LJTZOMBIE
Baron Samedi
13,527
1,228
1,367
2,715
15,381
14,061
693
4,504
10,877
43,881
0
W
Achilles
XllROORllX
Achilles
13,725
8,498
0
1,817
16,308
8,313
1,293
4,713
10,484
0
39,451
W
Chang'e
11,738
2,193
3,732
4,881
15,363
9,612
557
5,000
9,468
29,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,264
Gold Earned
32,542
166
Minions Killed
160
6
Camps Cleared
6
806,310
Distance Traveled
521,167
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,484
718
54
3
2
299,291
0
L
Ganesha
9,051
566
0
0
0
0
0
L
Cu Chulainn
11,916
745
85
5
5
270,097
2
L
Baron Samedi
11,575
723
75
5
1
251,070
0
W
Achilles
12,829
802
71
4
3
250,780
0
W
Chang'e
10,951
684
41
3
1
256,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role