Player Matchup

Ymir
Ymir
CaptainMartin
Ymir
Level 143
God Stats
1W - 4L
1,595 SR
Queue Stats
125W - 122L
1,554 Elo+
Party 2
Artemis
Artemis
Deshoune
Artemis
Level 18
God Stats
4W - 3L
1,660 SR
Queue Stats
4W - 5L
1,516 Elo+
Party 2
Achilles
Achilles
Revaluate
Achilles
Level 129
God Stats
3W - 4L
1,614 SR
Queue Stats
136W - 69L
1,663 Elo+
Party 2
Serqet
Serqet
SwedishDudeFan
Serqet
Level 106
God Stats
0W - 1L
1,333 SR
Queue Stats
142W - 127L
1,549 Elo+
Party 2
Janus
Janus
Ziggyza
Janus
Level 105
God Stats
1W - 1L
1,482 SR
Queue Stats
44W - 36L
1,498 Elo+
Party 2
Team Averages
Level 100
1,537 SR
1,556 Elo+

VS

Team Averages
Level 110
1,687 SR
1,500 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Alopecio
Nox
Level 156
God Stats
1W - 0L
1,762 SR
Queue Stats
8W - 7L
1,454 Elo+
Party 1
Da Ji
Da Ji
MadaWatch
Da Ji
Level 46
God Stats
8W - 6L
1,847 SR
Queue Stats
181W - 177L
1,485 Elo+
Solo
Neith
Neith
Rochibiri
Neith
Level 159
God Stats
9W - 6L
1,611 SR
Queue Stats
51W - 45L
1,548 Elo+
Party 1
Guan Yu
Guan Yu
papaya777gamerHD
Guan Yu
Level 29
God Stats
1W - 0L
1,717 SR
Queue Stats
15W - 12L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
5,987
399
7,134
15,844
6,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Deshoune
Artemis
10
2 / 3 / 1
6,466
431
3,013
6,763
1,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Revaluate
Achilles
12
2 / 8 / 0
7,384
492
8,390
12,959
3,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 7 / 1
6,648
443
4,422
13,530
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
Ziggyza
Janus
12
2 / 7 / 2
7,631
509
7,325
9,934
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 2 / 12
7,633
509
5,333
11,338
11,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
14 / 1 / 5
9,693
646
14,393
9,269
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
MadaWatch
Da Ji
13
6 / 3 / 4
8,474
565
6,138
9,518
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Rochibiri
Neith
14
4 / 0 / 11
8,669
578
11,356
8,846
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 2 / 10
8,977
598
7,975
9,718
11,224
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
70
8
Kills
28
28
Deaths
8
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
12
4
W
14
1
5
16.5
L
0
3
4
0.67
L
Artemis
Deshoune
Artemis
2
3
1
0.83
W
Da Ji
MadaWatch
Da Ji
6
3
4
2.67
L
Achilles
Revaluate
Achilles
2
8
0
0.25
W
Neith
Rochibiri
Neith
4
0
11
9.5
L
2
7
1
0.36
L
Janus
Ziggyza
Janus
2
7
2
0.43
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,284
Damage
45,195
59,030
Taken
48,689
19,002
Mitigated
35,549
4,574
Healing
16,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,333
1,602
3,086
3,768
11,338
11,344
711
3,897
7,441
19,686
4,686
W
14,393
1,548
0
1,082
9,269
4,281
153
3,635
5,358
57,537
0
L
7,134
2,125
0
1,273
15,844
6,804
0
6,360
9,484
23,315
2,560
L
Artemis
Deshoune
Artemis
3,013
1,304
0
0
6,763
1,572
0
1,869
4,894
0
18,040
W
Da Ji
MadaWatch
Da Ji
6,138
1,249
0
861
9,518
4,276
0
1,012
8,401
0
42,185
L
Achilles
Revaluate
Achilles
8,390
2,293
0
1,984
12,959
3,960
1,282
3,140
9,819
0
46,794
W
Neith
Rochibiri
Neith
11,356
4,180
0
3,986
8,846
4,424
2,175
3,884
4,962
0
61,013
L
4,422
1,388
0
447
13,530
3,758
0
4,119
9,411
0
34,747
L
Janus
Ziggyza
Janus
7,325
620
0
870
9,934
2,908
0
5,189
4,745
41,540
0
W
7,975
1,250
884
2,697
9,718
11,224
144
1,641
7,772
5,058
45,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,116
Gold Earned
43,446
314
Minions Killed
417
0
Camps Cleared
0
1,392,848
Distance Traveled
1,461,433
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,633
509
44
3
0
273,868
2
W
Nox
9,693
646
82
5
0
296,751
1
L
Ymir
5,987
399
30
2
0
275,899
2
L
Artemis
6,466
431
39
3
0
250,097
0
W
Da Ji
8,474
565
76
5
0
324,398
0
L
Achilles
7,384
492
95
6
0
300,439
4
W
Neith
8,669
578
104
7
0
279,010
1
L
Serqet
6,648
443
67
4
0
288,480
3
L
Janus
7,631
509
83
6
0
277,933
4
W
Guan Yu
8,977
598
111
7
0
287,406
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role