Player Matchup

Tiamat
Tiamat
Silver IV
JayGR v
Tiamat
Silver IV
Level 128
God Stats
0W - 3L
1,117 SR
Queue Stats
112W - 159L
752 MMR
Solo
Geb
Geb
Silver IV
XdYayo98
Geb
Silver IV
Level 107
God Stats
1W - 5L
1,608 SR
Queue Stats
48W - 82L
1,025 MMR
Solo
Medusa
Medusa
Silver II
kervi
Medusa
Silver II
Level 48
God Stats
22W - 24L
1,554 SR
Queue Stats
85W - 110L
1,108 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,426 SR
962 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,544 SR
1,372 MMR
Sobek
Sobek
Bronze I
 
Sobek
Bronze I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
FYO x Swerve
Baron Samedi
Gold V
Level 124
God Stats
11W - 11L
1,515 SR
Queue Stats
187W - 224L
1,375 MMR
Solo
Cupid
Cupid
Silver V
dimmufilth13
Cupid
Silver V
Level 149
God Stats
3W - 3L
1,617 SR
Queue Stats
5W - 20L
1,241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JayGR v
Tiamat
10
1 / 7 / 0
7,297
561
8,214
9,735
5,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 4 / 1
8,523
656
4,868
13,658
13,914
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
kervi
Medusa
11
1 / 7 / 2
8,067
621
8,846
11,166
4,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
GilgameshPersephoneAphroditeMorgan Le FayChaac

VS

Bans
CthulhuAchillesScyllaCerberusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 3 / 16
9,427
725
6,853
18,431
16,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
FYO x Swerve
Baron Samedi
15
10 / 1 / 8
10,240
788
14,630
11,857
5,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 1 / 8
9,422
725
8,760
10,178
3,897
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
4
Kills
18
18
Deaths
5
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
3
16
3
W
Baron Samedi
FYO x Swerve
Baron Samedi
10
1
8
14
L
Tiamat
JayGR v
Tiamat
1
7
0
0.14
L
2
4
1
0.63
W
7
1
8
11
L
Medusa
kervi
Medusa
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,928
Damage
30,243
34,559
Taken
40,466
23,513
Mitigated
25,520
3,170
Healing
20,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,853
220
0
4,740
18,431
16,534
104
3,682
14,195
20,577
0
W
Baron Samedi
FYO x Swerve
Baron Samedi
14,630
598
5,624
7,002
11,857
5,089
698
4,965
6,668
37,932
0
L
Tiamat
JayGR v
Tiamat
8,214
909
0
1,416
9,735
5,417
408
6,794
2,941
16,242
0
L
4,868
641
0
702
13,658
13,914
156
7,374
6,284
17,718
0
W
8,760
3,667
801
2,511
10,178
3,897
1,798
4,428
5,520
0
34,807
L
Medusa
kervi
Medusa
8,846
3,962
0
1,052
11,166
4,182
0
7,732
3,434
0
27,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,887
Gold Earned
29,089
103
Minions Killed
138
3
Camps Cleared
8
649,057
Distance Traveled
713,129
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,427
725
18
1
0
261,394
3
W
Baron Samedi
10,240
788
56
4
4
243,742
1
L
Tiamat
7,297
561
29
2
3
216,951
1
L
Geb
8,523
656
28
2
0
234,349
2
W
Cupid
9,422
725
64
5
4
207,993
0
L
Medusa
8,067
621
46
4
0
197,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role