Player Matchup

Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Sarethus12
Cerberus
Level 25
God Stats
2W - 1L
1,739 SR
Queue Stats
46W - 37L
1,557 Elo+
Solo
Fenrir
Fenrir
Teammate777
Fenrir
Level 18
God Stats
20W - 6L
1,753 SR
Queue Stats
45W - 19L
1,655 Elo+
Solo
Ah Puch
Ah Puch
Tempora88
Ah Puch
Level 21
God Stats
10W - 7L
1,744 SR
Queue Stats
144W - 81L
1,647 Elo+
Solo
Olorun
Olorun
YoMommaDonPaid
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,871 Elo+
Solo
Team Averages
Level 20
1,647 SR
1,646 Elo+

VS

Team Averages
Level 18
1,538 SR
1,557 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CrazyGamer99
Ares
Level 27
God Stats
2W - 3L
1,721 SR
Queue Stats
77W - 58L
1,550 Elo+
Solo
Kukulkan
Kukulkan
GosDep
Kukulkan
Level 14
God Stats
10W - 9L
1,467 SR
Queue Stats
14W - 11L
1,506 Elo+
Solo
Kali
Kali
LeChameauGamer
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,546 Elo+
Solo
Zeus
Zeus
Vfyss
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
4 / 2 / 9
6,910
1,382
2,608
3,985
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Sarethus12
Cerberus
12
0 / 0 / 13
6,046
1,209
3,622
5,932
6,008
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
12
2 / 2 / 9
6,538
1,308
7,304
5,520
2,143
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Tempora88
Ah Puch
12
6 / 2 / 7
7,669
1,534
10,024
3,305
1,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 1 / 7
6,886
1,377
4,548
4,641
1,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

361

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
3 / 2 / 3
6,704
1,341
4,786
7,826
2,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 4 / 3
6,626
1,325
4,234
9,799
8,134
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
GosDep
Kukulkan
12
0 / 2 / 4
6,167
1,233
4,450
3,342
1,470
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
2 / 6 / 2
6,281
1,256
5,968
8,267
2,785
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zeus
Vfyss
Zeus
10
0 / 2 / 0
5,038
1,008
1,199
1,562
525
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
16
Kills
7
7
Deaths
16
45
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
2
9
4.25
L
Ao Kuang
 
Ao Kuang
3
2
3
2.25
L
2
4
3
0.88
L
Kukulkan
GosDep
Kukulkan
0
2
4
1
L
2
6
2
0.5
W
Cerberus
Sarethus12
Cerberus
0
0
13
6.5
W
Fenrir
2
2
9
3.25
W
Ah Puch
Tempora88
Ah Puch
6
2
7
4.75
L
Zeus
Vfyss
Zeus
0
2
0
0
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,106
Damage
20,637
23,383
Taken
30,796
12,369
Mitigated
15,668
4,587
Healing
2,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,608
2,186
0
259
3,985
1,309
0
1,866
2,119
0
10,903
L
Ao Kuang
 
Ao Kuang
4,786
1,057
0
1,787
7,826
2,754
0
3,498
4,328
13,946
1,527
L
4,234
315
244
292
9,799
8,134
0
6,018
3,781
7,784
0
L
Kukulkan
GosDep
Kukulkan
4,450
272
0
0
3,342
1,470
0
2,226
1,116
26,301
0
L
5,968
2,089
0
410
8,267
2,785
0
5,819
2,448
0
9,300
W
Cerberus
Sarethus12
Cerberus
3,622
321
0
751
5,932
6,008
0
3,379
2,553
7,152
0
W
Fenrir
7,304
1,463
0
218
5,520
2,143
0
4,032
1,488
0
9,556
W
Ah Puch
Tempora88
Ah Puch
10,024
1,128
0
375
3,305
1,123
0
1,599
1,706
25,707
0
L
Zeus
Vfyss
Zeus
1,199
588
0
0
1,562
525
0
633
929
4,135
0
W
4,548
1,909
940
2,044
4,641
1,786
0
3,287
1,354
15,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,049
Gold Earned
30,816
95
Minions Killed
93
6
Camps Cleared
4
541,383
Distance Traveled
484,770
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,910
1,382
12
2
1
89,858
0
L
Ao Kuang
6,704
1,341
26
5
2
124,402
0
L
Ares
6,626
1,325
1
0
0
106,815
0
L
Kukulkan
6,167
1,233
43
9
1
109,591
1
L
Kali
6,281
1,256
15
3
1
112,084
0
W
Cerberus
6,046
1,209
10
2
0
112,733
0
W
Fenrir
6,538
1,308
6
1
4
126,229
2
W
Ah Puch
7,669
1,534
44
9
1
94,119
3
L
Zeus
5,038
1,008
8
2
0
31,878
0
W
Olorun
6,886
1,377
23
5
0
118,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role