Player Matchup

Izanami
Izanami
CaptZenergyz
Izanami
Level 28
God Stats
7W - 12L
1,496 SR
Queue Stats
23W - 30L
1,314 Elo+
Solo
Cthulhu
Cthulhu
SteaveStifler
Cthulhu
Level 14
God Stats
1W - 1L
1,651 SR
Queue Stats
21W - 23L
968 Elo+
Solo
Ratatoskr
Ratatoskr
SweatyOjDaff
Ratatoskr
Level 23
God Stats
2W - 3L
1,481 SR
Queue Stats
39W - 42L
1,193 Elo+
Party 1
Vamana
Vamana
Wildchilid4
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
vLixnHeart
Hercules
Level 26
God Stats
41W - 46L
1,478 SR
Queue Stats
59W - 59L
1,323 Elo+
Party 1
Team Averages
Level 19
1,521 SR
1,260 Elo+

VS

Team Averages
Level 18
1,442 SR
1,245 Elo+
Fenrir
Fenrir
Habimurray
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 55L
1,357 Elo+
Solo
Cernunnos
Cernunnos
URG Entity
Cernunnos
Level 6
God Stats
1W - 2L
1,220 SR
Queue Stats
1W - 3L
1,121 Elo+
Solo
Bacchus
Bacchus
hugopedrovalente
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 57L
1,292 Elo+
Solo
Hel
Hel
jptt
Hel
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
987 Elo+
Solo
Tsukuyomi
Tsukuyomi
wDkDOM1NAT1ONx5
Tsukuyomi
Level 28
God Stats
9W - 7L
1,489 SR
Queue Stats
29W - 20L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaptZenergyz
Izanami
18
3 / 6 / 0
11,957
520
5,556
16,487
6,746
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
14
2 / 12 / 2
9,375
408
6,605
21,266
5,800
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
SweatyOjDaff
Ratatoskr
17
7 / 11 / 0
12,116
527
7,465
16,956
6,441
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vamana
7
0 / 5 / 0
7,078
308
519
4,828
2,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
vLixnHeart
Hercules
15
2 / 6 / 3
9,850
428
6,404
18,141
7,708
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Habimurray
Fenrir
19
11 / 2 / 5
12,809
557
12,661
13,808
7,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
URG Entity
Cernunnos
7
0 / 6 / 3
7,393
321
2,524
5,081
1,219
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
6 / 1 / 6
11,930
519
10,753
13,107
13,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hel
jptt
Hel
14
2 / 5 / 4
9,835
428
3,829
8,875
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
wDkDOM1NAT1ONx5
Tsukuyomi
20
14 / 0 / 7
13,542
589
21,258
17,142
12,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
14
Kills
33
40
Deaths
14
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
CaptZenergyz
Izanami
3
6
0
0.5
W
Fenrir
Habimurray
Fenrir
11
2
5
6.75
L
Cthulhu
2
12
2
0.25
L
Ratatoskr
SweatyOjDaff
Ratatoskr
7
11
0
0.64
W
Cernunnos
URG Entity
Cernunnos
0
6
3
0.25
L
Vamana
0
5
0
0
W
6
1
6
9
W
Hel
jptt
Hel
2
5
4
0.8
L
Hercules
vLixnHeart
Hercules
2
6
3
0.58
W
Tsukuyomi
wDkDOM1NAT1ONx5
Tsukuyomi
14
0
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,549
Damage
51,025
77,678
Taken
58,013
28,926
Mitigated
37,897
9,255
Healing
15,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CaptZenergyz
Izanami
5,556
1,812
0
4,552
16,487
6,746
1,350
3,891
12,492
0
89,720
W
Fenrir
Habimurray
Fenrir
12,661
3,022
0
3,792
13,808
7,612
3,087
2,183
11,625
0
72,684
L
Cthulhu
6,605
1,062
0
1,252
21,266
5,800
2,094
1,768
19,498
45,959
0
L
Ratatoskr
SweatyOjDaff
Ratatoskr
7,465
2,214
0
624
16,956
6,441
3,204
4,069
12,759
0
51,144
W
Cernunnos
URG Entity
Cernunnos
2,524
1,508
0
9
5,081
1,219
686
798
4,247
0
12,717
L
Vamana
519
248
0
74
4,828
2,231
299
428
4,330
0
4,590
W
10,753
823
0
2,133
13,107
13,857
2,038
1,627
11,480
56,471
0
W
Hel
jptt
Hel
3,829
259
317
1,458
8,875
2,676
563
0
8,837
41,712
0
L
Hercules
vLixnHeart
Hercules
6,404
3,106
0
2,753
18,141
7,708
0
4,064
14,017
0
47,852
W
Tsukuyomi
wDkDOM1NAT1ONx5
Tsukuyomi
21,258
5,857
0
7,387
17,142
12,533
0
1,997
15,107
0
104,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,376
Gold Earned
55,509
414
Minions Killed
471
0
Camps Cleared
0
1,741,724
Distance Traveled
1,834,706
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,957
520
179
8
0
416,063
4
W
Fenrir
12,809
557
137
6
0
425,320
1
L
Cthulhu
9,375
408
79
3
0
334,167
1
L
Ratatoskr
12,116
527
82
4
0
394,875
2
W
Cernunnos
7,393
321
15
1
0
155,849
1
L
Vamana
7,078
308
9
0
0
150,538
0
W
Bacchus
11,930
519
92
4
0
437,409
0
W
Hel
9,835
428
92
4
0
275,192
0
L
Hercules
9,850
428
65
3
0
446,081
2
W
Tsukuyomi
13,542
589
135
6
0
540,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role