Player Matchup

Cliodhna
Cliodhna
BloodShadoWx3
Cliodhna
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 87L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
Brummmi
Cthulhu
Level 68
God Stats
2W - 2L
1,586 SR
Queue Stats
65W - 77L
1,444 Elo+
Party 2
Anubis
Anubis
CptCoolinger
Anubis
Level 61
God Stats
1W - 4L
1,435 SR
Queue Stats
124W - 132L
1,455 Elo+
Party 1
Ra
Ra
LowKeX
Ra
Level 114
God Stats
3W - 9L
1,449 SR
Queue Stats
457W - 451L
1,513 Elo+
Party 1
King Arthur
King Arthur
alk_2412
King Arthur
Level 104
God Stats
0W - 2L
1,589 SR
Queue Stats
133W - 152L
1,476 Elo+
Solo
Team Averages
Level 82
1,512 SR
1,472 Elo+

VS

Team Averages
Level 117
1,481 SR
1,473 Elo+
Ares
Ares
DerFliegel
Ares
Level 160
God Stats
14W - 12L
1,468 SR
Queue Stats
920W - 1,010L
1,462 Elo+
Solo
Hera
Hera
DesertJ0nty
Hera
Level 66
God Stats
5W - 4L
1,562 SR
Queue Stats
446W - 433L
1,453 Elo+
Party 3
Xing Tian
Xing Tian
PantherDesert
Xing Tian
Level 108
God Stats
4W - 5L
1,508 SR
Queue Stats
375W - 353L
1,476 Elo+
Party 3
Ullr
Ullr
WAR5TRONG
Ullr
Level 126
God Stats
1W - 1L
1,267 SR
Queue Stats
138W - 143L
1,485 Elo+
Solo
Chang'e
Chang'e
iChubss
Chang'e
Level 125
God Stats
1W - 0L
1,599 SR
Queue Stats
56W - 49L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BloodShadoWx3
Cliodhna
18
9 / 6 / 5
11,262
804
16,844
12,111
6,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Brummmi
Cthulhu
17
3 / 6 / 10
11,068
791
10,448
22,150
29,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
16
3 / 7 / 8
9,589
685
9,681
12,593
7,024
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ra
16
0 / 5 / 16
9,884
706
11,630
12,750
9,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
alk_2412
King Arthur
19
5 / 4 / 8
11,112
794
16,505
21,367
22,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 15
10,399
743
9,453
18,177
14,482
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 4 / 13
11,120
794
13,154
10,701
4,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
PantherDesert
Xing Tian
17
5 / 5 / 14
10,659
761
8,675
21,022
21,827
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
17
5 / 5 / 12
10,853
775
14,259
14,232
5,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
iChubss
Chang'e
19
9 / 3 / 18
11,633
831
19,440
20,144
8,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
100
20
Kills
28
28
Deaths
20
47
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
BloodShadoWx3
Cliodhna
9
6
5
1.92
L
Cthulhu
Brummmi
Cthulhu
3
6
10
1.33
L
Anubis
3
7
8
1
W
5
3
15
4.17
W
4
4
13
2.63
L
Ra
0
5
16
1.6
W
Xing Tian
PantherDesert
Xing Tian
5
5
14
2.4
W
Ullr
5
5
12
2.2
L
King Arthur
alk_2412
King Arthur
5
4
8
2.25
W
Chang'e
iChubss
Chang'e
9
3
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,108
Damage
64,981
80,971
Taken
84,276
75,023
Mitigated
54,729
28,170
Healing
40,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
BloodShadoWx3
Cliodhna
16,844
1,062
1,808
402
12,111
6,198
1,418
8,831
3,280
0
18,160
L
Cthulhu
Brummmi
Cthulhu
10,448
269
1,625
2,056
22,150
29,971
204
12,323
9,827
22,902
0
L
Anubis
9,681
1,279
680
1,650
12,593
7,024
573
8,492
4,101
25,045
0
W
9,453
58
315
2,578
18,177
14,482
280
6,729
11,127
12,584
0
W
13,154
3,464
2,036
1,402
10,701
4,281
1,350
3,747
6,758
38,053
0
L
Ra
11,630
1,087
7,955
4,519
12,750
9,454
1,017
9,643
3,107
36,805
0
W
Xing Tian
PantherDesert
Xing Tian
8,675
440
4,207
3,923
21,022
21,827
692
6,991
13,555
21,607
0
W
Ullr
14,259
6,447
1,617
1,187
14,232
5,877
2,571
5,560
8,546
0
29,939
L
King Arthur
alk_2412
King Arthur
16,505
1,364
314
7,161
21,367
22,376
323
11,433
9,934
0
35,773
W
Chang'e
iChubss
Chang'e
19,440
1,419
12,274
10,919
20,144
8,262
790
8,732
10,946
31,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,915
Gold Earned
54,664
139
Minions Killed
132
0
Camps Cleared
0
1,172,242
Distance Traveled
1,251,640
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
11,262
804
5
0
0
223,030
0
L
Cthulhu
11,068
791
33
2
0
239,043
0
L
Anubis
9,589
685
35
3
0
192,996
0
W
Ares
10,399
743
5
0
0
231,864
0
W
Hera
11,120
794
53
4
0
259,938
1
L
Ra
9,884
706
35
3
0
265,335
3
W
Xing Tian
10,659
761
19
1
0
253,046
0
W
Ullr
10,853
775
37
3
0
236,282
0
L
King Arthur
11,112
794
31
2
0
251,838
0
W
Chang'e
11,633
831
18
1
0
270,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role