Player Matchup

Merlin
Merlin
FuseiRazuberi
Merlin
Level 15
God Stats
2W - 1L
1,691 SR
Queue Stats
42W - 34L
1,693 Elo+
Solo
Hachiman
Hachiman
Hounzaa
Hachiman
Level 5
God Stats
1W - 2L
1,695 SR
Queue Stats
2W - 4L
1,612 Elo+
Solo
Bellona
Bellona
Reedabook17
Bellona
Level 7
God Stats
1W - 3L
1,315 SR
Queue Stats
6W - 10L
1,521 Elo+
Solo
Hel
Hel
SimpIePanda
Hel
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
328W - 246L
1,669 Elo+
Solo
Gilgamesh
Gilgamesh
sauroptido
Gilgamesh
Level 28
God Stats
7W - 7L
1,610 SR
Queue Stats
110W - 128L
1,585 Elo+
Solo
Team Averages
Level 17
1,562 SR
1,616 Elo+

VS

Team Averages
Level 26
1,487 SR
1,572 Elo+
Ganesha
Ganesha
 
Ganesha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
EternityApex
Achilles
Level 29
God Stats
3W - 5L
1,609 SR
Queue Stats
119W - 85L
1,723 Elo+
Solo
Awilix
Awilix
ReiVermelh0
Awilix
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 32L
1,462 Elo+
Solo
Merlin
Merlin
SongAndDance
Merlin
Level 29
God Stats
4W - 4L
1,372 SR
Queue Stats
115W - 99L
1,656 Elo+
Solo
Izanami
Izanami
ehamp1
Izanami
Level 30
God Stats
11W - 19L
1,453 SR
Queue Stats
185W - 203L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,243
480
8,359
9,797
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Hounzaa
Hachiman
9
0 / 6 / 0
5,468
421
761
7,567
1,229
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Reedabook17
Bellona
10
0 / 5 / 0
5,881
452
4,788
11,309
5,818
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
1 / 5 / 0
6,222
479
6,142
10,192
7,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
sauroptido
Gilgamesh
9
0 / 5 / 0
5,910
455
3,862
9,995
4,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
1 / 1 / 9
7,137
549
6,467
7,511
2,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
EternityApex
Achilles
14
10 / 0 / 1
8,681
668
12,649
12,601
6,368
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Awilix
12
3 / 0 / 11
7,860
605
4,629
9,305
6,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
13
4 / 1 / 1
7,689
591
6,021
6,831
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ehamp1
Izanami
14
7 / 0 / 1
8,579
660
5,156
3,595
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
48
2
Kills
25
26
Deaths
2
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
1
9
5.5
W
Achilles
EternityApex
Achilles
10
0
1
10.5
L
1
5
0
0.2
L
Hachiman
Hounzaa
Hachiman
0
6
0
0
L
Bellona
Reedabook17
Bellona
0
5
0
0
W
Awilix
3
0
11
8.5
L
1
5
0
0.2
W
Merlin
4
1
1
4.5
W
Izanami
ehamp1
Izanami
7
0
1
7.5
L
Gilgamesh
sauroptido
Gilgamesh
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,912
Damage
34,922
48,860
Taken
39,843
22,078
Mitigated
19,671
13,993
Healing
11,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,467
469
0
1,409
7,511
2,863
0
2,769
4,742
41,085
0
W
Achilles
EternityApex
Achilles
12,649
2,728
0
4,955
12,601
6,368
0
3,004
9,597
3,294
49,628
L
8,359
1,234
0
1,560
9,797
3,188
0
5,479
4,318
43,135
0
L
Hachiman
Hounzaa
Hachiman
761
621
0
923
7,567
1,229
0
1,202
6,365
0
19,178
L
Bellona
Reedabook17
Bellona
4,788
2,091
21
3,352
11,309
5,818
0
1,202
10,107
0
32,014
W
Awilix
4,629
953
0
2,009
9,305
6,821
143
3,428
5,877
0
18,797
L
6,142
892
1,969
4,080
10,192
7,474
0
4,538
5,654
32,599
0
W
Merlin
6,021
147
0
1,374
6,831
2,391
250
4,607
2,224
52,032
0
W
Izanami
ehamp1
Izanami
5,156
2,189
0
2,248
3,595
1,228
1,437
736
2,859
0
56,282
L
Gilgamesh
sauroptido
Gilgamesh
3,862
825
0
2,088
9,995
4,369
0
1,195
8,800
0
36,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,724
Gold Earned
39,946
310
Minions Killed
406
0
Camps Cleared
0
1,181,063
Distance Traveled
1,363,941
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,137
549
58
4
0
270,123
0
W
Achilles
8,681
668
96
7
0
288,331
2
L
Merlin
6,243
480
76
6
0
233,249
3
L
Hachiman
5,468
421
37
3
0
202,027
0
L
Bellona
5,881
452
61
5
0
268,149
0
W
Awilix
7,860
605
28
2
0
292,448
9
L
Hel
6,222
479
71
5
0
239,280
3
W
Merlin
7,689
591
107
8
0
264,811
3
W
Izanami
8,579
660
117
9
0
248,228
4
L
Gilgamesh
5,910
455
65
5
0
238,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role