Player Matchup

Sol
Sol
Diamond II
 
Sol
Diamond II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Masters
 
Terra
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
Grayhaar
Gilgamesh
Diamond II
Level 112
God Stats
0W - 1L
1,845 SR
Queue Stats
146W - 124L
2,579 MMR
Party 1
Tiamat
Tiamat
Diamond II
Toya_Todorokii
Tiamat
Diamond II
Level 143
God Stats
0W - 2L
1,627 SR
Queue Stats
54W - 34L
2,489 MMR
Party 1
Achilles
Achilles
Diamond II
xeryv
Achilles
Diamond II
Level 142
God Stats
9W - 10L
1,563 SR
Queue Stats
663W - 653L
2,311 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,607 SR
2,076 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,577 SR
2,306 MMR
Susano
Susano
Diamond III
 
Susano
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond I
FaStKiLl98
Kumbhakarna
Diamond I
Level 157
God Stats
5W - 3L
1,581 SR
Queue Stats
92W - 68L
2,484 MMR
Solo
Mulan
Mulan
Masters
TSFxSHIN4RUI 00
Mulan
Masters
Level 125
God Stats
18W - 12L
1,737 SR
Queue Stats
896W - 910L
2,614 MMR
Solo
Hel
Hel
Masters
itsRunii
Hel
Masters
Level 151
God Stats
11W - 5L
1,786 SR
Queue Stats
404W - 378L
2,909 MMR
Solo
Chronos
Chronos
Diamond IV
jugon2
Chronos
Diamond IV
Level 117
God Stats
1W - 3L
1,279 SR
Queue Stats
130W - 117L
2,021 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 4 / 1
8,390
494
12,608
10,428
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
 
Terra
8
0 / 3 / 1
6,359
374
2,466
6,197
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Grayhaar
Gilgamesh
13
1 / 4 / 3
7,808
459
5,745
11,956
5,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 3 / 1
8,627
507
7,462
8,844
5,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
xeryv
Achilles
15
1 / 3 / 0
8,172
481
8,128
14,656
12,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Morgan Le FayLokiOdinGebArtio

VS

Bans
AthenaCerberusUllrSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
1 / 1 / 9
9,187
540
6,727
12,607
4,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
FaStKiLl98
Kumbhakarna
13
1 / 1 / 8
8,710
512
3,328
10,666
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 0 / 1
10,780
634
12,891
13,076
12,641
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
6 / 3 / 5
10,349
609
9,326
13,409
7,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
jugon2
Chronos
18
5 / 0 / 1
10,502
618
4,002
13,847
5,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
17
17
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
L
Terra
 
Terra
0
3
1
0.17
W
Susano
 
Susano
1
1
9
5.5
W
Kumbhakarna
FaStKiLl98
Kumbhakarna
1
1
8
5
L
Gilgamesh
Grayhaar
Gilgamesh
1
4
3
0.63
W
4
0
1
4.5
L
2
3
1
0.83
W
6
3
5
2.83
W
Chronos
jugon2
Chronos
5
0
1
5.5
L
Achilles
xeryv
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,409
Damage
36,274
52,081
Taken
63,605
30,715
Mitigated
38,603
15,180
Healing
32,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,608
4,976
0
3,647
10,428
3,205
0
4,378
5,962
52,963
6,803
L
Terra
 
Terra
2,466
324
320
1,915
6,197
3,753
0
3,902
2,170
15,095
0
W
Susano
 
Susano
6,727
1,520
0
5,976
12,607
4,520
0
2,647
9,870
0
69,837
W
Kumbhakarna
FaStKiLl98
Kumbhakarna
3,328
325
0
1,784
10,666
8,846
0
3,968
6,564
19,802
0
L
Gilgamesh
Grayhaar
Gilgamesh
5,745
1,190
0
2,742
11,956
5,849
0
3,145
8,667
0
52,520
W
12,891
1,619
0
5,816
13,076
12,641
200
501
12,571
8,874
68,527
L
7,462
357
0
2,367
8,844
5,259
0
4,404
4,171
55,253
0
W
9,326
445
3,697
7,649
13,409
7,388
0
6,087
6,904
73,828
0
W
Chronos
jugon2
Chronos
4,002
1,636
0
7,356
13,847
5,208
423
7,537
6,298
85,171
0
L
Achilles
xeryv
Achilles
8,128
2,412
0
4,189
14,656
12,649
0
1,819
12,837
0
53,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,356
Gold Earned
49,528
470
Minions Killed
611
0
Camps Cleared
0
1,483,808
Distance Traveled
1,777,305
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,390
494
113
7
0
298,940
2
L
Terra
6,359
374
30
2
0
189,807
3
W
Susano
9,187
540
127
7
0
400,193
6
W
Kumbhakarna
8,710
512
30
2
0
360,049
9
L
Gilgamesh
7,808
459
95
6
0
371,004
5
W
Mulan
10,780
634
160
9
0
338,643
4
L
Tiamat
8,627
507
128
8
0
294,888
4
W
Hel
10,349
609
138
8
0
343,845
7
W
Chronos
10,502
618
156
9
0
334,575
4
L
Achilles
8,172
481
104
6
0
329,169
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role