Player Matchup

Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Boycottmicrosft
Izanami
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 65L
1,303 Elo+
Solo
Sylvanus
Sylvanus
TFzombieBomber
Sylvanus
Level 49
God Stats
2W - 6L
1,301 SR
Queue Stats
65W - 76L
1,488 Elo+
Solo
Hera
Hera
XINGYA
Hera
Level 26
God Stats
2W - 5L
1,434 SR
Queue Stats
54W - 75L
1,379 Elo+
Party 1
Team Averages
Level 89
1,447 SR
1,434 Elo+

VS

Team Averages
Level 99
1,460 SR
1,439 Elo+
Cliodhna
Cliodhna
Gawadrolt
Cliodhna
Level 103
God Stats
46W - 52L
1,424 SR
Queue Stats
220W - 250L
1,405 Elo+
Solo
Scylla
Scylla
JackkcaJ12
Scylla
Level 48
God Stats
6W - 11L
1,169 SR
Queue Stats
244W - 254L
1,337 Elo+
Solo
Geb
Geb
Monjorman
Geb
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,543 Elo+
Solo
Arachne
Arachne
QUIJAYTE
Arachne
Level 159
God Stats
7W - 5L
1,632 SR
Queue Stats
82W - 89L
1,510 Elo+
Solo
Olorun
Olorun
otakuGamingx
Olorun
Level 68
God Stats
10W - 8L
1,574 SR
Queue Stats
274W - 313L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
2 / 3 / 0
5,658
566
2,644
5,918
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
 
Arachne
8
1 / 1 / 1
5,265
527
1,963
4,915
1,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 3 / 1
5,325
533
3,853
6,279
1,599
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
8
1 / 2 / 1
5,251
525
3,643
8,736
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hera
XINGYA
Hera
8
0 / 5 / 1
5,044
504
3,750
5,112
1,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Gawadrolt
Cliodhna
10
1 / 0 / 3
5,896
590
4,125
6,037
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
JackkcaJ12
Scylla
11
5 / 2 / 0
6,736
674
5,075
3,703
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 0 / 4
5,686
569
2,259
5,467
3,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
QUIJAYTE
Arachne
12
4 / 1 / 0
6,721
672
3,116
7,804
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
10
4 / 3 / 1
6,038
604
6,391
6,413
3,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
14
14
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
3
0
0.67
L
Arachne
 
Arachne
1
1
1
1.5
L
2
3
1
0.83
W
Cliodhna
Gawadrolt
Cliodhna
1
0
3
2.5
W
Scylla
JackkcaJ12
Scylla
5
2
0
2.5
W
0
0
4
2
W
Arachne
QUIJAYTE
Arachne
4
1
0
4
L
Sylvanus
1
2
1
0.75
L
Hera
XINGYA
Hera
0
5
1
0.1
W
Olorun
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,853
Damage
20,966
30,960
Taken
29,424
11,598
Mitigated
12,501
9,902
Healing
12,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,644
299
0
2,256
5,918
1,603
0
3,091
2,435
16,370
0
L
Arachne
 
Arachne
1,963
1,565
0
1,494
4,915
1,569
0
1,146
3,699
0
19,595
L
3,853
2,180
0
1,774
6,279
1,599
0
3,042
3,237
0
28,339
W
Cliodhna
Gawadrolt
Cliodhna
4,125
911
0
3,084
6,037
1,902
0
1,077
4,960
0
35,771
W
Scylla
JackkcaJ12
Scylla
5,075
298
0
669
3,703
1,214
376
1,848
1,855
28,282
0
W
2,259
370
0
1,252
5,467
3,205
0
1,881
3,586
9,178
0
W
Arachne
QUIJAYTE
Arachne
3,116
2,072
0
5,042
7,804
3,049
0
3,642
4,162
0
35,613
L
Sylvanus
3,643
980
584
3,140
8,736
5,397
0
4,827
3,909
12,230
0
L
Hera
XINGYA
Hera
3,750
1,070
0
654
5,112
1,430
248
479
4,593
23,122
0
W
Olorun
6,391
2,454
327
2,234
6,413
3,131
510
1,589
4,824
36,808
4,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,543
Gold Earned
31,077
222
Minions Killed
310
0
Camps Cleared
0
955,572
Distance Traveled
1,060,357
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,658
566
37
4
0
204,089
0
L
Arachne
5,265
527
46
5
0
206,908
3
L
Izanami
5,325
533
68
7
0
180,816
3
W
Cliodhna
5,896
590
65
7
0
247,989
6
W
Scylla
6,736
674
72
7
0
184,526
1
W
Geb
5,686
569
22
2
0
217,277
2
W
Arachne
6,721
672
76
8
0
226,672
1
L
Sylvanus
5,251
525
16
2
0
194,735
4
L
Hera
5,044
504
55
6
0
169,024
2
W
Olorun
6,038
604
75
8
0
183,893
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role