Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Bronze III
RobinCrews
Ullr
Bronze III
Level 129
God Stats
0W - 1L
1,736 SR
Queue Stats
1W - 3L
1,600 MMR
Party 2
Terra
Terra
Bronze III
yukalino
Terra
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,579 SR
1,533 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,592 SR
1,562 MMR
Danzaburou
Danzaburou
Silver I
Gaaz Joe Joker
Danzaburou
Silver I
Level 86
God Stats
1W - 1L
1,592 SR
Queue Stats
5W - 5L
1,605 MMR
Party 1
Merlin
Merlin
Bronze III
Ghost_PrinzBrown
Merlin
Bronze III
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 46L
1,400 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Gun Joe Joker
Cthulhu
Gold IV
Level 156
God Stats
2W - 2L
1,684 SR
Queue Stats
14W - 10L
1,681 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 13 / 1
7,598
543
6,785
14,476
4,379
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 4 / 1
9,317
666
13,363
11,434
4,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
yukalino
Terra
13
2 / 3 / 3
9,525
680
6,019
13,823
11,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BacchusBaron SamediTiamatHeraGilgamesh

VS

Bans
GebMorgan Le FayZeusPoseidonThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gaaz Joe Joker
Danzaburou
13
1 / 2 / 11
9,465
676
5,562
8,755
3,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
10 / 2 / 10
11,098
793
17,672
13,181
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
15
9 / 1 / 9
10,741
767
11,879
19,519
16,131
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
20
20
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
13
1
0.04
W
Danzaburou
Gaaz Joe Joker
Danzaburou
1
2
11
3.25
W
10
2
10
7.5
W
Cthulhu
9
1
9
13.5
L
3
4
1
0.88
L
Terra
yukalino
Terra
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,167
Damage
35,113
39,733
Taken
41,455
19,619
Mitigated
23,663
8,367
Healing
12,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,785
1,196
442
2,081
14,476
4,379
0
11,277
3,199
24,823
0
W
Danzaburou
Gaaz Joe Joker
Danzaburou
5,562
2,056
0
2,756
8,755
3,025
1,963
3,410
5,345
0
26,768
W
17,672
1,029
0
3,375
13,181
4,507
595
5,525
7,656
55,451
0
W
Cthulhu
11,879
744
312
6,275
19,519
16,131
0
4,786
14,733
33,321
0
L
13,363
5,162
0
445
11,434
4,099
0
8,546
2,888
0
37,643
L
Terra
yukalino
Terra
6,019
729
1,047
4,352
13,823
11,141
0
10,001
3,822
17,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,440
Gold Earned
31,304
144
Minions Killed
169
4
Camps Cleared
7
751,954
Distance Traveled
763,337
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,598
543
51
4
1
209,036
3
W
Danzaburou
9,465
676
48
3
3
243,019
4
W
Merlin
11,098
793
80
6
3
248,782
0
W
Cthulhu
10,741
767
41
3
1
271,536
4
L
Ullr
9,317
666
65
5
2
256,811
3
L
Terra
9,525
680
28
2
1
286,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role