Player Matchup

Pele
Pele
LaggyPoo
Pele
Level 137
God Stats
8W - 5L
1,618 SR
Queue Stats
387W - 429L
1,547 Elo+
Party 1
Ganesha
Ganesha
Old Agir
Ganesha
Level 104
God Stats
22W - 21L
1,488 SR
Queue Stats
288W - 301L
1,498 Elo+
Party 1
Ah Puch
Ah Puch
YmirNuts
Ah Puch
Level 124
God Stats
5W - 5L
1,758 SR
Queue Stats
318W - 176L
1,695 Elo+
Party 1
Medusa
Medusa
Yukinο
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 3L
1,814 Elo+
Party 1
Arachne
Arachne
l InDaFace l
Arachne
Level 129
God Stats
15W - 9L
1,527 SR
Queue Stats
72W - 74L
1,497 Elo+
Party 1
Team Averages
Level 100
1,578 SR
1,610 Elo+

VS

Team Averages
Level 82
1,560 SR
1,494 Elo+
Merlin
Merlin
CritMePapa
Merlin
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 8L
1,481 Elo+
Party 2
Agni
Agni
ISCOLD
Agni
Level 64
God Stats
21W - 15L
1,569 SR
Queue Stats
325W - 337L
1,466 Elo+
Solo
Anhur
Anhur
ItzHat420
Anhur
Level 97
God Stats
2W - 2L
1,520 SR
Queue Stats
153W - 135L
1,495 Elo+
Solo
Hercules
Hercules
Srinath
Hercules
Level 99
God Stats
17W - 11L
1,640 SR
Queue Stats
188W - 175L
1,501 Elo+
Solo
Cliodhna
Cliodhna
TrentBooty
Cliodhna
Level 134
God Stats
0W - 1L
1,573 SR
Queue Stats
10W - 8L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
5 / 3 / 6
13,946
606
9,771
21,186
16,215
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Old Agir
Ganesha
18
1 / 0 / 22
13,036
567
6,810
17,519
25,069
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
YmirNuts
Ah Puch
20
14 / 1 / 7
14,639
636
28,807
22,364
9,774
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Yukinο
Medusa
20
15 / 2 / 6
14,342
624
27,626
17,921
9,310
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
l InDaFace l
Arachne
20
8 / 5 / 9
13,618
592
16,069
24,391
11,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CritMePapa
Merlin
20
7 / 6 / 2
12,954
563
19,855
21,286
11,865
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
ISCOLD
Agni
15
0 / 10 / 3
9,037
393
15,777
18,730
5,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
ItzHat420
Anhur
3
0 / 5 / 0
5,876
255
653
4,144
318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Srinath
Hercules
14
1 / 10 / 1
9,194
400
6,634
32,240
31,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
TrentBooty
Cliodhna
17
3 / 12 / 3
10,830
471
11,434
28,684
10,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
20
43
Kills
11
11
Deaths
43
50
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
CritMePapa
Merlin
7
6
2
1.33
L
Agni
ISCOLD
Agni
0
10
3
0.15
L
Anhur
ItzHat420
Anhur
0
5
0
0
W
Pele
5
3
6
2.67
W
Ganesha
Old Agir
Ganesha
1
0
22
12
L
Hercules
Srinath
Hercules
1
10
1
0.15
L
Cliodhna
TrentBooty
Cliodhna
3
12
3
0.38
W
Ah Puch
YmirNuts
Ah Puch
14
1
7
17.5
W
Medusa
Yukinο
Medusa
15
2
6
9
W
Arachne
l InDaFace l
Arachne
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,083
Damage
54,353
103,381
Taken
105,084
72,069
Mitigated
58,904
48,520
Healing
20,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CritMePapa
Merlin
19,855
1,485
0
6,060
21,286
11,865
176
7,664
13,622
93,822
0
L
Agni
ISCOLD
Agni
15,777
711
0
2,416
18,730
5,218
0
7,847
10,883
55,706
0
L
Anhur
ItzHat420
Anhur
653
232
0
230
4,144
318
0
927
3,197
0
1,927
W
Pele
9,771
1,720
0
11,077
21,186
16,215
5,744
8,216
12,829
0
112,455
W
Ganesha
Old Agir
Ganesha
6,810
425
0
2,427
17,519
25,069
1,098
3,550
13,703
34,194
0
L
Hercules
Srinath
Hercules
6,634
1,813
235
7,364
32,240
31,421
0
11,488
20,752
0
27,905
L
Cliodhna
TrentBooty
Cliodhna
11,434
2,643
0
3,872
28,684
10,082
0
7,611
21,013
0
72,919
W
Ah Puch
YmirNuts
Ah Puch
28,807
1,698
778
15,822
22,364
9,774
1,945
11,049
10,711
108,809
0
W
Medusa
Yukinο
Medusa
27,626
18,336
0
8,766
17,921
9,310
4,916
3,671
14,213
0
115,858
W
Arachne
l InDaFace l
Arachne
16,069
10,241
0
9,650
24,391
11,701
3,708
7,974
16,293
0
97,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,581
Gold Earned
47,891
687
Minions Killed
475
0
Camps Cleared
0
2,286,400
Distance Traveled
1,540,304
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,954
563
174
8
0
362,717
6
L
Agni
9,037
393
126
5
0
376,289
3
L
Anhur
5,876
255
5
0
0
26,779
0
W
Pele
13,946
606
177
8
0
493,789
5
W
Ganesha
13,036
567
18
1
0
469,844
3
L
Hercules
9,194
400
43
2
0
410,387
3
L
Cliodhna
10,830
471
127
6
0
364,132
0
W
Ah Puch
14,639
636
167
7
0
430,262
4
W
Medusa
14,342
624
195
8
0
421,597
1
W
Arachne
13,618
592
130
6
0
470,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role