Player Matchup

Ares
Ares
 
Ares
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Jhoow4_20
Arachne
Level 41
God Stats
8W - 5L
1,655 SR
Queue Stats
152W - 177L
1,463 Elo+
Solo
Tiamat
Tiamat
Nikki v Chaos
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SLeB Cr4Zyy
Danzaburou
Level 93
God Stats
27W - 26L
1,527 SR
Queue Stats
623W - 603L
1,575 Elo+
Party 2
Chiron
Chiron
Santidad
Chiron
Level 116
God Stats
3W - 4L
1,315 SR
Queue Stats
300W - 264L
1,493 Elo+
Solo
Team Averages
Level 81
1,499 SR
1,506 Elo+

VS

Team Averages
Level 61
1,537 SR
1,477 Elo+
Merlin
Merlin
Cedrikfds
Merlin
Level 43
God Stats
1W - 2L
1,266 SR
Queue Stats
167W - 142L
1,454 Elo+
Party 3
Cthulhu
Cthulhu
NUNESEU
Cthulhu
Level 25
God Stats
47W - 30L
1,634 SR
Queue Stats
224W - 211L
1,495 Elo+
Party 1
Sol
Sol
Rikiik
Sol
Level 126
God Stats
11W - 6L
1,677 SR
Queue Stats
301W - 265L
1,474 Elo+
Party 1
Nemesis
Nemesis
cpufonedeouvido
Nemesis
Level 88
God Stats
9W - 16L
1,450 SR
Queue Stats
509W - 464L
1,506 Elo+
Party 1
Odin
Odin
totozin
Odin
Level 24
God Stats
6W - 4L
1,656 SR
Queue Stats
32W - 36L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 4 / 7
7,233
517
5,509
11,086
8,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Jhoow4_20
Arachne
12
2 / 3 / 2
7,265
519
2,154
9,305
3,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 0
7,860
561
5,178
6,136
3,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
SLeB Cr4Zyy
Danzaburou
13
7 / 3 / 2
8,435
603
10,957
11,129
3,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
Santidad
Chiron
14
6 / 0 / 4
9,377
670
9,096
10,146
3,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cedrikfds
Merlin
10
2 / 7 / 0
6,313
451
5,468
7,883
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
NUNESEU
Cthulhu
9
0 / 5 / 6
6,203
443
4,771
12,744
9,428
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
Rikiik
Sol
12
4 / 3 / 0
7,441
532
6,953
8,906
2,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 2 / 2
8,017
573
6,898
9,628
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odin
totozin
Odin
10
1 / 1 / 0
6,218
444
2,962
5,925
4,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
18
Kills
10
11
Deaths
18
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
4
7
1.13
L
Merlin
Cedrikfds
Merlin
2
7
0
0.29
W
Arachne
Jhoow4_20
Arachne
2
3
2
1
L
Cthulhu
NUNESEU
Cthulhu
0
5
6
0.6
W
2
1
0
2
L
Sol
Rikiik
Sol
4
3
0
1.33
W
Danzaburou
SLeB Cr4Zyy
Danzaburou
7
3
2
2.67
W
Chiron
Santidad
Chiron
6
0
4
8
L
3
2
2
2
L
Odin
totozin
Odin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,894
Damage
27,052
47,802
Taken
45,086
22,350
Mitigated
21,241
16,580
Healing
9,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,509
466
0
2,189
11,086
8,266
0
5,250
5,836
14,349
0
L
Merlin
Cedrikfds
Merlin
5,468
525
0
701
7,883
1,900
405
984
6,899
31,837
0
W
Arachne
Jhoow4_20
Arachne
2,154
1,658
0
1,698
9,305
3,402
317
2,327
6,978
0
45,828
L
Cthulhu
NUNESEU
Cthulhu
4,771
403
0
1,260
12,744
9,428
180
1,882
10,862
15,495
0
W
5,178
978
0
3,544
6,136
3,582
354
538
5,084
37,373
0
L
Sol
Rikiik
Sol
6,953
2,627
0
3,110
8,906
2,329
1,138
2,692
6,214
42,675
0
W
Danzaburou
SLeB Cr4Zyy
Danzaburou
10,957
6,261
0
4,401
11,129
3,855
948
5,002
6,127
0
64,468
W
Chiron
Santidad
Chiron
9,096
4,291
245
4,503
10,146
3,245
0
4,183
5,963
0
66,809
L
6,898
3,343
0
4,483
9,628
3,448
0
935
8,693
0
54,813
L
Odin
totozin
Odin
2,962
473
0
419
5,925
4,136
0
4,326
1,599
333
18,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,170
Gold Earned
34,192
401
Minions Killed
336
0
Camps Cleared
0
1,264,748
Distance Traveled
1,291,672
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,233
517
15
1
0
253,504
5
L
Merlin
6,313
451
58
4
0
231,826
0
W
Arachne
7,265
519
80
6
0
276,004
1
L
Cthulhu
6,203
443
24
2
0
244,281
0
W
Tiamat
7,860
561
75
5
0
211,617
0
L
Sol
7,441
532
92
7
0
228,999
0
W
Danzaburou
8,435
603
104
7
0
251,740
1
W
Chiron
9,377
670
127
9
0
271,883
3
L
Nemesis
8,017
573
120
9
0
322,487
1
L
Odin
6,218
444
42
3
0
264,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role