Player Matchup

Anhur
Anhur
Hi_Im_VisitorQ
Anhur
Level 28
God Stats
5W - 5L
1,405 SR
Queue Stats
38W - 18L
1,576 Elo+
Party 1
Zeus
Zeus
MrSpringtime1
Zeus
Level 127
God Stats
8W - 2L
1,732 SR
Queue Stats
356W - 273L
1,589 Elo+
Party 1
Geb
Geb
Skyfuel15
Geb
Level 55
God Stats
40W - 18L
1,658 SR
Queue Stats
151W - 96L
1,654 Elo+
Party 1
Team Averages
Level 70
1,598 SR
1,607 Elo+

VS

Team Averages
Level 85
1,520 SR
1,497 Elo+
Artemis
Artemis
Father May
Artemis
Level 79
God Stats
160W - 163L
1,484 SR
Queue Stats
415W - 507L
1,373 Elo+
Solo
Janus
Janus
Sweetswede12
Janus
Level 16
God Stats
1W - 3L
1,657 SR
Queue Stats
12W - 16L
1,774 Elo+
Solo
Artio
Artio
shinbushi
Artio
Level 160
God Stats
4W - 5L
1,419 SR
Queue Stats
94W - 120L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 8
7,629
763
4,211
5,872
1,752
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
11 / 2 / 4
9,110
911
14,883
6,386
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 11
7,904
790
5,537
13,668
10,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Father May
Artemis
10
4 / 5 / 1
7,427
743
9,363
8,557
2,557
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 5
6,516
652
6,816
7,297
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
shinbushi
Artio
9
1 / 5 / 3
6,175
618
2,352
11,846
9,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
15
Kills
5
5
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
Father May
Artemis
4
5
1
0.9
W
3
2
8
3.5
W
11
2
4
6.5
W
1
1
11
6.5
L
0
5
5
0.5
L
Artio
shinbushi
Artio
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,631
Damage
18,531
25,926
Taken
27,700
13,882
Mitigated
14,711
2,101
Healing
3,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Father May
Artemis
9,363
3,577
0
662
8,557
2,557
105
6,061
2,106
0
18,157
W
4,211
2,735
0
448
5,872
1,752
790
1,906
3,665
0
14,198
W
14,883
2,164
0
0
6,386
1,948
1,373
1,737
4,372
38,218
0
W
5,537
959
0
1,653
13,668
10,182
118
4,305
8,565
16,214
0
L
6,816
1,016
0
251
7,297
2,212
94
5,947
1,034
23,009
0
L
Artio
shinbushi
Artio
2,352
179
120
2,402
11,846
9,942
161
7,690
3,746
4,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,643
Gold Earned
20,118
120
Minions Killed
79
5
Camps Cleared
2
557,793
Distance Traveled
477,775
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,427
743
15
2
2
158,593
0
W
Anhur
7,629
763
33
3
1
193,643
0
W
Zeus
9,110
911
69
7
3
170,703
1
W
Geb
7,904
790
18
2
1
193,447
0
L
Janus
6,516
652
54
5
0
152,599
0
L
Artio
6,175
618
10
1
0
166,583
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role