Player Matchup

Zhong Kui
Zhong Kui
Gold I
EpicReplica
Zhong Kui
Gold I
Level 87
God Stats
18W - 12L
1,625 SR
Queue Stats
20W - 15L
1,797 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 87
1,625 SR
1,797 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,544 SR
1,635 MMR
Olorun
Olorun
Gold V
Tomahawk3130
Olorun
Gold V
Level 149
God Stats
14W - 13L
1,544 SR
Queue Stats
20W - 18L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EpicReplica
Zhong Kui
10
3 / 1 / 0
5,343
1,069
3,418
3,737
2,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AnhurAphroditeGilgameshErlang ShenHou Yi

VS

Bans
Cu ChulainnIzanamiNeithAh Muzen CabSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
1 / 3 / 0
4,490
898
2,131
4,759
1,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
EpicReplica
Zhong Kui
3
1
0
3
L
Olorun
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,418
Damage
2,131
3,737
Taken
4,759
2,495
Mitigated
1,707
2,095
Healing
1,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
EpicReplica
Zhong Kui
3,418
1,290
0
2,095
3,737
2,495
675
1,929
1,808
19,789
2,956
L
Olorun
2,131
951
0
1,293
4,759
1,707
0
3,120
1,639
16,446
1,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,343
Gold Earned
4,490
54
Minions Killed
39
3
Camps Cleared
1
89,465
Distance Traveled
85,148
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,343
1,069
54
11
3
89,465
1
L
Olorun
4,490
898
39
8
1
85,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role