Player Matchup

Nemesis
Nemesis
Brasteur
Nemesis
Level 29
God Stats
6W - 11L
1,439 SR
Queue Stats
65W - 66L
1,443 Elo+
Party 1
Hera
Hera
DakaroEU
Hera
Level 26
God Stats
1W - 2L
1,334 SR
Queue Stats
25W - 26L
1,467 Elo+
Solo
Bellona
Bellona
EzJunioR_81
Bellona
Level 26
God Stats
27W - 16L
1,554 SR
Queue Stats
51W - 49L
1,409 Elo+
Party 1
Cthulhu
Cthulhu
Icewolf825
Cthulhu
Level 26
God Stats
7W - 3L
1,745 SR
Queue Stats
63W - 45L
1,536 Elo+
Solo
Izanami
Izanami
ZyumZorc
Izanami
Level 4
God Stats
2W - 2L
1,744 SR
Queue Stats
32W - 53L
1,647 Elo+
Solo
Team Averages
Level 22
1,563 SR
1,500 Elo+

VS

Team Averages
Level 43
1,511 SR
1,453 Elo+
Thor
Thor
Favlok
Thor
Level 4
God Stats
1W - 2L
1,236 SR
Queue Stats
2W - 3L
1,176 Elo+
Solo
Neith
Neith
Stern20
Neith
Level 27
God Stats
69W - 71L
1,672 SR
Queue Stats
146W - 148L
1,445 Elo+
Solo
Guan Yu
Guan Yu
dmitrijs_bekkers
Guan Yu
Level 22
God Stats
11W - 5L
1,547 SR
Queue Stats
92W - 94L
1,383 Elo+
Solo
Sylvanus
Sylvanus
iTp_Psycopathe
Sylvanus
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 5L
1,610 Elo+
Party 2
Janus
Janus
ouloulou_38
Janus
Level 157
God Stats
19W - 21L
1,601 SR
Queue Stats
764W - 560L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brasteur
Nemesis
9
2 / 7 / 2
6,021
430
5,809
8,602
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hera
12
0 / 4 / 0
6,684
477
2,617
7,228
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bellona
EzJunioR_81
Bellona
12
2 / 3 / 1
7,323
523
7,616
10,255
9,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Icewolf825
Cthulhu
11
2 / 3 / 1
7,134
510
7,040
11,959
7,461
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ZyumZorc
Izanami
10
1 / 7 / 1
6,763
483
2,250
8,506
2,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Favlok
Thor
7
0 / 3 / 0
5,563
397
833
6,239
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Stern20
Neith
13
4 / 2 / 2
8,040
574
7,198
7,960
2,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 3
7,857
561
5,602
10,233
10,865
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
11
7 / 1 / 3
7,350
525
7,929
10,732
8,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
11 / 0 / 1
9,989
714
9,716
6,658
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
7
Kills
24
24
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Brasteur
Nemesis
2
7
2
0.43
L
Hera
0
4
0
0
L
Bellona
EzJunioR_81
Bellona
2
3
1
0.83
W
Thor
Favlok
Thor
0
3
0
0
L
Cthulhu
Icewolf825
Cthulhu
2
3
1
0.83
W
Neith
Stern20
Neith
4
2
2
2.5
L
Izanami
ZyumZorc
Izanami
1
7
1
0.21
W
2
3
3
1.17
W
Sylvanus
7
1
3
8.5
W
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,332
Damage
31,278
46,550
Taken
41,822
25,030
Mitigated
27,003
6,152
Healing
12,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Brasteur
Nemesis
5,809
3,080
0
742
8,602
2,851
251
2,678
5,902
0
17,370
L
Hera
2,617
556
0
2,143
7,228
2,589
0
4,093
2,989
46,396
0
L
Bellona
EzJunioR_81
Bellona
7,616
1,595
0
976
10,255
9,884
36
3,291
6,862
11,237
32,081
W
Thor
Favlok
Thor
833
279
0
957
6,239
2,136
0
0
6,239
0
21,135
L
Cthulhu
Icewolf825
Cthulhu
7,040
939
299
1,966
11,959
7,461
692
4,418
7,517
36,416
0
W
Neith
Stern20
Neith
7,198
3,806
0
959
7,960
2,687
505
3,213
4,747
0
53,407
L
Izanami
ZyumZorc
Izanami
2,250
1,314
0
26
8,506
2,245
159
2,143
6,359
0
36,702
W
5,602
418
149
3,584
10,233
10,865
0
1,301
8,932
0
39,989
W
Sylvanus
7,929
2,168
907
3,828
10,732
8,814
81
4,580
6,152
23,922
6,991
W
9,716
740
86
2,284
6,658
2,501
120
2,255
4,403
73,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,925
Gold Earned
38,799
330
Minions Killed
432
0
Camps Cleared
0
1,430,950
Distance Traveled
1,283,314
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,021
430
30
2
0
301,133
0
L
Hera
6,684
477
86
6
0
268,203
5
L
Bellona
7,323
523
73
5
0
291,984
3
W
Thor
5,563
397
50
4
0
217,208
0
L
Cthulhu
7,134
510
65
5
0
315,260
6
W
Neith
8,040
574
97
7
0
225,042
1
L
Izanami
6,763
483
76
5
0
254,370
1
W
Guan Yu
7,857
561
93
7
0
265,092
1
W
Sylvanus
7,350
525
41
3
0
267,982
2
W
Janus
9,989
714
151
11
0
307,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role