Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
GlaGla696
Da Ji
Level 107
God Stats
2W - 3L
1,706 SR
Queue Stats
98W - 64L
1,620 Elo+
Solo
Anubis
Anubis
Lylmike9
Anubis
Level 144
God Stats
1W - 1L
1,289 SR
Queue Stats
119W - 136L
1,573 Elo+
Solo
Terra
Terra
PAOparadise
Terra
Level 156
God Stats
15W - 13L
1,556 SR
Queue Stats
1,035W - 1,016L
1,578 Elo+
Party 2
Team Averages
Level 145
1,510 SR
1,554 Elo+

VS

Team Averages
Level 122
1,435 SR
1,583 Elo+
Thoth
Thoth
Axel71
Thoth
Level 138
God Stats
1W - 1L
1,200 SR
Queue Stats
20W - 18L
1,584 Elo+
Solo
Jormungandr
Jormungandr
Esvahanna
Jormungandr
Level 160
God Stats
6W - 4L
1,513 SR
Queue Stats
721W - 666L
1,606 Elo+
Party 1
Hercules
Hercules
Inkognit0
Hercules
Level 43
God Stats
1W - 1L
1,277 SR
Queue Stats
107W - 101L
1,594 Elo+
Solo
Ah Puch
Ah Puch
Loken777
Ah Puch
Level 116
God Stats
3W - 2L
1,635 SR
Queue Stats
177W - 173L
1,541 Elo+
Solo
Terra
Terra
Stuyvert
Terra
Level 155
God Stats
8W - 9L
1,548 SR
Queue Stats
770W - 677L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
5 / 4 / 4
8,758
876
12,716
13,616
16,569
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
 
Bellona
10
0 / 4 / 11
6,896
690
6,526
11,713
12,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
GlaGla696
Da Ji
14
7 / 6 / 6
8,409
841
11,160
13,184
14,813
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Lylmike9
Anubis
14
2 / 5 / 6
8,215
822
8,910
10,225
6,883
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 3 / 10
7,938
794
6,025
15,004
16,822
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Axel71
Thoth
16
8 / 2 / 9
10,430
1,043
13,665
9,638
4,651
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Esvahanna
Jormungandr
17
7 / 2 / 14
10,220
1,022
17,020
14,468
19,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
Inkognit0
Hercules
14
5 / 5 / 11
8,943
894
8,695
15,520
14,571
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
Loken777
Ah Puch
16
2 / 3 / 12
9,203
920
10,470
8,541
4,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Stuyvert
Terra
14
0 / 3 / 17
8,662
866
4,325
13,334
14,981
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
85
15
Kills
22
22
Deaths
15
37
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
4
4
1.75
L
Bellona
 
Bellona
0
4
11
1.38
W
Thoth
Axel71
Thoth
8
2
9
6.25
W
Jormungandr
Esvahanna
Jormungandr
7
2
14
7
L
Da Ji
GlaGla696
Da Ji
7
6
6
1.67
W
Hercules
Inkognit0
Hercules
5
5
11
2.1
W
Ah Puch
Loken777
Ah Puch
2
3
12
2.67
L
Anubis
Lylmike9
Anubis
2
5
6
1
L
1
3
10
2
W
Terra
Stuyvert
Terra
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,337
Damage
54,175
63,742
Taken
61,501
67,301
Mitigated
58,622
24,417
Healing
26,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,716
620
1,817
2,574
13,616
16,569
344
9,753
3,513
23,330
0
L
Bellona
 
Bellona
6,526
3,594
1,770
3,404
11,713
12,214
367
7,744
3,664
0
11,083
W
Thoth
Axel71
Thoth
13,665
613
405
1,488
9,638
4,651
2,711
4,351
5,287
23,228
0
W
Jormungandr
Esvahanna
Jormungandr
17,020
4,755
2,302
3,736
14,468
19,901
733
6,316
8,152
35,892
0
L
Da Ji
GlaGla696
Da Ji
11,160
2,548
1,157
888
13,184
14,813
260
9,204
3,689
0
13,677
W
Hercules
Inkognit0
Hercules
8,695
4,780
919
3,616
15,520
14,571
657
6,398
9,122
26
12,166
W
Ah Puch
Loken777
Ah Puch
10,470
174
0
1,694
8,541
4,518
290
3,425
5,116
25,654
0
L
Anubis
Lylmike9
Anubis
8,910
229
1,168
2,146
10,225
6,883
665
8,146
1,999
24,774
0
L
6,025
562
4,813
4,680
15,004
16,822
364
9,367
5,371
10,749
0
W
Terra
Stuyvert
Terra
4,325
982
7,505
4,443
13,334
14,981
678
7,161
6,173
7,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,216
Gold Earned
47,458
85
Minions Killed
119
0
Camps Cleared
0
856,771
Distance Traveled
915,511
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,758
876
21
2
0
176,667
0
L
Bellona
6,896
690
7
1
0
167,123
1
W
Thoth
10,430
1,043
27
3
0
165,989
0
W
Jormungandr
10,220
1,022
30
3
0
169,102
3
L
Da Ji
8,409
841
2
0
0
166,005
0
W
Hercules
8,943
894
10
1
0
161,763
3
W
Ah Puch
9,203
920
50
5
0
195,702
3
L
Anubis
8,215
822
44
4
0
154,559
2
L
Terra
7,938
794
11
1
0
192,417
4
W
Terra
8,662
866
2
0
0
222,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role