Player Matchup

Neith
Neith
 
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
MVPSIMP1
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,457 Elo+
Party 1
Chiron
Chiron
MrCh3ater
Chiron
Level 28
God Stats
2W - 0L
1,725 SR
Queue Stats
33W - 22L
1,620 Elo+
Solo
Agni
Agni
PorotusBig
Agni
Level 25
God Stats
3W - 5L
1,278 SR
Queue Stats
68W - 59L
1,596 Elo+
Solo
Cliodhna
Cliodhna
nuk757
Cliodhna
Level 29
God Stats
5W - 4L
1,528 SR
Queue Stats
164W - 154L
1,564 Elo+
Solo
Team Averages
Level 23
1,506 SR
1,547 Elo+

VS

Team Averages
Level 17
1,578 SR
1,644 Elo+
Bacchus
Bacchus
MuschelKarl
Bacchus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 84L
1,632 Elo+
Solo
Hera
Hera
Noorgelmm
Hera
Level 22
God Stats
8W - 6L
1,677 SR
Queue Stats
35W - 31L
1,627 Elo+
Solo
Chaac
Chaac
Soulugo
Chaac
Level 8
God Stats
4W - 3L
1,480 SR
Queue Stats
17W - 8L
1,722 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Unforgivener
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,455 Elo+
Solo
Nemesis
Nemesis
Volken420
Nemesis
Level 4
God Stats
1W - 1L
1,731 SR
Queue Stats
2W - 1L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
4 / 0 / 2
6,112
611
3,683
4,056
1,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
MVPSIMP1
Bacchus
9
3 / 1 / 5
6,072
607
3,554
6,202
5,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
MrCh3ater
Chiron
11
1 / 0 / 1
6,307
631
2,490
5,170
1,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 2
6,483
648
1,804
3,674
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
nuk757
Cliodhna
10
4 / 1 / 4
6,078
608
4,000
6,863
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MuschelKarl
Bacchus
7
0 / 2 / 1
4,315
432
1,237
5,168
3,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
9
1 / 4 / 0
5,498
550
2,619
5,416
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Soulugo
Chaac
11
0 / 1 / 0
5,930
593
4,499
6,007
4,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
Unforgivener
Ah Muzen Cab
7
1 / 4 / 0
4,418
442
1,846
4,464
1,158
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Volken420
Nemesis
7
0 / 3 / 0
4,599
460
352
5,698
1,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
2
3
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
2
5
W
Bacchus
MVPSIMP1
Bacchus
3
1
5
5.5
W
Chiron
MrCh3ater
Chiron
1
0
1
1.5
L
Bacchus
MuschelKarl
Bacchus
0
2
1
0.25
L
Hera
1
4
0
0.25
W
2
1
2
3
L
Chaac
Soulugo
Chaac
0
1
0
0
L
Ah Muzen Cab
Unforgivener
Ah Muzen Cab
1
4
0
0.25
L
Nemesis
Volken420
Nemesis
0
3
0
0
W
Cliodhna
nuk757
Cliodhna
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,531
Damage
10,553
25,965
Taken
26,753
11,632
Mitigated
12,866
9,779
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,683
1,223
0
1,894
4,056
1,635
596
446
3,610
0
35,331
W
Bacchus
MVPSIMP1
Bacchus
3,554
476
0
1,858
6,202
5,284
56
791
5,411
14,641
0
W
Chiron
MrCh3ater
Chiron
2,490
1,133
50
2,609
5,170
1,458
0
0
5,170
0
36,258
L
Bacchus
MuschelKarl
Bacchus
1,237
91
8
1,242
5,168
3,576
0
981
4,187
11,752
0
L
Hera
2,619
553
0
931
5,416
1,543
0
2,261
2,961
24,093
0
W
1,804
318
0
806
3,674
1,147
0
1,915
1,587
39,561
0
L
Chaac
Soulugo
Chaac
4,499
858
0
2,556
6,007
4,868
0
0
6,007
3,655
33,106
L
Ah Muzen Cab
Unforgivener
Ah Muzen Cab
1,846
1,042
0
1,030
4,464
1,158
0
1,858
2,606
0
15,740
L
Nemesis
Volken420
Nemesis
352
170
0
1,429
5,698
1,721
0
64
5,634
0
23,915
W
Cliodhna
nuk757
Cliodhna
4,000
866
0
2,562
6,863
2,108
0
824
5,995
0
34,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,052
Gold Earned
24,760
377
Minions Killed
243
0
Camps Cleared
0
1,002,888
Distance Traveled
877,135
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,112
611
82
8
0
183,311
4
W
Bacchus
6,072
607
30
3
0
202,918
3
W
Chiron
6,307
631
96
10
0
208,169
5
L
Bacchus
4,315
432
17
2
0
178,495
2
L
Hera
5,498
550
64
6
0
164,027
7
W
Agni
6,483
648
98
10
0
185,741
5
L
Chaac
5,930
593
85
9
0
196,570
2
L
Ah Muzen Cab
4,418
442
30
3
0
147,958
1
L
Nemesis
4,599
460
47
5
0
190,085
0
W
Cliodhna
6,078
608
71
7
0
222,749
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role