Player Matchup

Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
FanDeFerre
Ah Muzen Cab
Gold III
Level 82
God Stats
2W - 2L
1,770 SR
Queue Stats
65W - 62L
1,576 MMR
Party 1
Tyr
Tyr
Gold II
Xx_alevic_xX
Tyr
Gold II
Level 71
God Stats
20W - 12L
1,660 SR
Queue Stats
65W - 62L
1,621 MMR
Party 1
Bacchus
Bacchus
Platinum V
YourKin
Bacchus
Platinum V
Level 148
God Stats
5W - 3L
1,811 SR
Queue Stats
87W - 77L
1,666 MMR
Solo
Hera
Hera
Platinum V
arsMAESTROars
Hera
Platinum V
Level 158
God Stats
3W - 7L
1,459 SR
Queue Stats
516W - 522L
1,691 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,640 SR
1,611 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,665 SR
1,587 MMR
Discordia
Discordia
Platinum IV
Authoritiix
Discordia
Platinum IV
Level 148
God Stats
13W - 11L
1,553 SR
Queue Stats
132W - 128L
1,711 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Mesaki-93
Tsukuyomi
Gold V
Level 98
God Stats
4W - 3L
1,671 SR
Queue Stats
37W - 41L
1,513 MMR
Solo
Athena
Athena
Gold I
Pelkies
Athena
Gold I
Level 135
God Stats
18W - 9L
1,737 SR
Queue Stats
386W - 380L
1,613 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
WellDoneBabe
Erlang Shen
Gold III
Level 89
God Stats
1W - 0L
1,436 SR
Queue Stats
132W - 127L
1,586 MMR
Solo
Medusa
Medusa
Gold IV
dieguit_perlio
Medusa
Gold IV
Level 104
God Stats
6W - 1L
1,926 SR
Queue Stats
209W - 204L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
11 / 3 / 9
15,517
517
20,507
23,788
22,423
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
FanDeFerre
Ah Muzen Cab
20
8 / 7 / 7
15,778
526
20,404
25,651
10,134
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 3 / 4
15,210
507
14,339
29,726
37,255
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bacchus
YourKin
Bacchus
19
1 / 4 / 19
12,863
429
13,935
32,748
44,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
8 / 6 / 12
15,409
514
28,193
16,538
6,659
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
LokiPersephoneGebMorgan Le FaySet

VS

Bans
ArtioHun BatzSkadiHou YiCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Authoritiix
Discordia
20
6 / 6 / 5
14,868
496
16,579
15,746
5,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Mesaki-93
Tsukuyomi
20
8 / 10 / 6
15,778
526
21,183
26,296
10,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Athena
Pelkies
Athena
18
2 / 6 / 12
13,034
434
9,440
32,964
34,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
WellDoneBabe
Erlang Shen
20
3 / 0 / 5
17,410
580
24,310
29,465
33,089
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
4 / 8 / 7
14,496
483
20,928
22,669
9,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
58
30
Kills
23
23
Deaths
30
51
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
11
3
9
5.17
W
Discordia
Authoritiix
Discordia
6
6
5
1.42
L
Ah Muzen Cab
FanDeFerre
Ah Muzen Cab
8
7
7
1.64
W
Tsukuyomi
Mesaki-93
Tsukuyomi
8
10
6
1.1
W
Athena
Pelkies
Athena
2
6
12
1.33
W
Erlang Shen
WellDoneBabe
Erlang Shen
3
0
5
5.5
L
2
3
4
1.33
L
Bacchus
YourKin
Bacchus
1
4
19
2.63
L
8
6
12
2.33
W
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,378
Damage
92,440
128,451
Taken
127,140
121,259
Mitigated
92,973
39,144
Healing
29,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
20,507
6,656
0
7,713
23,788
22,423
2,248
6,471
17,113
0
133,358
W
Discordia
Authoritiix
Discordia
16,579
387
0
1,202
15,746
5,779
707
8,722
6,866
91,154
0
L
Ah Muzen Cab
FanDeFerre
Ah Muzen Cab
20,404
9,527
0
8,631
25,651
10,134
8,438
5,702
19,723
0
149,073
W
Tsukuyomi
Mesaki-93
Tsukuyomi
21,183
3,841
0
6,795
26,296
10,968
0
10,499
15,623
0
107,953
W
Athena
Pelkies
Athena
9,440
2,804
0
6,803
32,964
34,124
308
11,987
20,759
38,674
0
W
Erlang Shen
WellDoneBabe
Erlang Shen
24,310
7,352
0
13,678
29,465
33,089
2,845
5,383
24,050
27,618
134,307
L
14,339
1,338
0
12,067
29,726
37,255
607
5,734
23,898
0
107,238
L
Bacchus
YourKin
Bacchus
13,935
1,283
1,089
6,593
32,748
44,788
607
6,719
25,664
36,217
0
L
28,193
6,642
264
2,787
16,538
6,659
1,304
6,000
10,222
112,692
0
W
20,928
8,564
0
1,502
22,669
9,013
3,121
5,818
16,716
0
126,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,777
Gold Earned
75,586
790
Minions Killed
802
0
Camps Cleared
0
2,985,023
Distance Traveled
2,909,061
38
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
15,517
517
152
5
0
627,594
12
W
Discordia
14,868
496
165
6
0
558,844
10
L
Ah Muzen Cab
15,778
526
204
7
0
553,624
2
W
Tsukuyomi
15,778
526
131
4
0
589,005
3
W
Athena
13,034
434
47
2
0
570,844
4
W
Erlang Shen
17,410
580
265
9
0
646,895
6
L
Tyr
15,210
507
214
7
0
648,634
4
L
Bacchus
12,863
429
34
1
0
587,207
10
L
Hera
15,409
514
186
6
0
567,964
10
W
Medusa
14,496
483
194
6
0
543,473
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role