Player Matchup

Thanatos
Thanatos
Comandaan
Thanatos
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Loki
Loki
JokerTodoroki
Loki
Level 19
God Stats
0W - 6L
1,253 SR
Queue Stats
0W - 8L
1,023 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Wolfbane114
Kumbhakarna
Level 27
God Stats
0W - 2L
1,237 SR
Queue Stats
7W - 28L
1,132 Elo+
Party 1
Team Averages
Level 17
1,330 SR
1,218 Elo+

VS

Team Averages
Level 28
1,536 SR
1,326 Elo+
Ra
Ra
FugginDegenerate
Ra
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 21L
1,335 Elo+
Party 2
Artio
Artio
FugginNibba
Artio
Level 23
God Stats
5W - 4L
1,658 SR
Queue Stats
12W - 18L
1,297 Elo+
Party 2
Fenrir
Fenrir
vidarstenvall
Fenrir
Level 41
God Stats
3W - 2L
1,452 SR
Queue Stats
16W - 26L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Comandaan
Thanatos
11
2 / 7 / 1
8,357
643
5,143
13,852
5,238
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 10 / 1
7,124
548
2,557
13,179
3,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
Wolfbane114
Kumbhakarna
10
0 / 5 / 2
7,437
572
3,936
13,019
9,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 15
9,810
755
9,577
3,872
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 1 / 18
9,244
711
5,226
10,183
6,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
15 / 2 / 6
10,881
837
15,240
10,993
5,423
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
2
Kills
22
22
Deaths
3
4
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Comandaan
Thanatos
2
7
1
0.36
W
5
0
15
12.5
W
2
1
18
11
L
0
10
1
0.05
L
Kumbhakarna
Wolfbane114
Kumbhakarna
0
5
2
0.2
W
15
2
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,636
Damage
30,043
40,050
Taken
25,048
18,568
Mitigated
13,550
4,680
Healing
10,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Comandaan
Thanatos
5,143
1,949
187
3,425
13,852
5,238
0
3,990
9,607
0
12,264
W
9,577
409
1,981
1,209
3,872
1,451
1,262
1,110
2,762
34,685
0
W
5,226
500
569
3,324
10,183
6,676
259
1,042
9,141
22,472
0
L
2,557
593
0
158
13,179
3,657
0
5,556
7,225
0
20,334
L
Kumbhakarna
Wolfbane114
Kumbhakarna
3,936
298
60
850
13,019
9,673
0
4,636
8,093
21,396
0
W
15,240
3,210
182
3,332
10,993
5,423
801
2,274
8,719
0
30,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,918
Gold Earned
29,935
79
Minions Killed
137
2
Camps Cleared
8
633,386
Distance Traveled
785,521
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,357
643
20
2
0
195,868
3
W
Ra
9,810
755
60
5
3
265,798
2
W
Artio
9,244
711
42
3
3
286,821
6
L
Loki
7,124
548
42
3
1
209,115
3
L
Kumbhakarna
7,437
572
17
1
1
228,403
4
W
Fenrir
10,881
837
35
3
2
232,902
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role