Player Matchup

Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
BigBussyBandit2
Geb
Level 8
God Stats
4W - 0L
1,945 SR
Queue Stats
42W - 9L
1,790 Elo+
Party 1
Da Ji
Da Ji
Warren Young 77
Da Ji
Level 26
God Stats
81W - 99L
1,369 SR
Queue Stats
152W - 173L
1,301 Elo+
Solo
Loki
Loki
lsell4-_vc
Loki
Level 28
God Stats
13W - 4L
1,265 SR
Queue Stats
28W - 10L
1,066 Elo+
Solo
Cthulhu
Cthulhu
tubamanblue
Cthulhu
Level 18
God Stats
5W - 0L
1,803 SR
Queue Stats
29W - 4L
1,874 Elo+
Party 1
Team Averages
Level 47
1,576 SR
1,506 Elo+

VS

Team Averages
Level 11
1,496 SR
1,355 Elo+
Cthulhu
Cthulhu
Dem_Sevran
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,333 Elo+
Party 2
Vamana
Vamana
ElinaBoo
Vamana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,463 Elo+
Solo
Aphrodite
Aphrodite
GoddessOfMystery
Aphrodite
Level 20
God Stats
29W - 38L
1,482 SR
Queue Stats
48W - 58L
1,432 Elo+
Solo
Olorun
Olorun
Lazerty_beron
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,209 Elo+
Party 2
Ao Kuang
Ao Kuang
gigantic_chorus0
Ao Kuang
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
25 / 0 / 13
11,604
1,658
35,750
4,114
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 0 / 34
9,343
1,335
6,481
5,788
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 0 / 21
8,457
1,208
6,069
4,951
2,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 1 / 25
8,697
1,242
8,339
4,746
2,175
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
tubamanblue
Cthulhu
15
7 / 0 / 19
8,577
1,225
5,705
4,444
3,181
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Team 1 Tickets

441

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dem_Sevran
Cthulhu
11
0 / 4 / 0
6,507
930
1,237
5,784
2,882
Vamana
ElinaBoo
Vamana
12
0 / 11 / 1
7,028
1,004
2,773
18,231
9,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
12
0 / 7 / 0
6,585
941
5,133
16,114
12,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
0 / 5 / 0
6,454
922
1,254
4,938
1,818
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 15 / 0
7,108
1,015
3,310
21,708
7,309
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
2
42
Kills
1
1
Deaths
42
112
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
25
0
13
31.5
W
1
0
34
18
L
Cthulhu
Dem_Sevran
Cthulhu
0
4
0
0
L
Vamana
ElinaBoo
Vamana
0
11
1
0.05
L
Aphrodite
0
7
0
0
L
0
5
0
0
W
4
0
21
14.5
L
1
15
0
0.07
W
5
1
25
17.5
W
Cthulhu
tubamanblue
Cthulhu
7
0
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,344
Damage
13,707
24,043
Taken
66,775
14,717
Mitigated
33,913
7,316
Healing
6,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
35,750
21,053
0
2,763
4,114
1,800
0
2,973
1,141
49,267
5,709
W
6,481
855
0
2,502
5,788
5,360
0
2,280
3,508
11,914
0
L
Cthulhu
Dem_Sevran
Cthulhu
1,237
280
0
0
5,784
2,882
0
4,206
1,578
4,025
0
L
Vamana
ElinaBoo
Vamana
2,773
1,357
230
1,792
18,231
9,439
0
12,777
5,410
0
5,335
L
Aphrodite
5,133
353
236
3,178
16,114
12,465
0
10,718
5,396
14,098
0
L
1,254
798
179
377
4,938
1,818
0
3,460
1,478
5,083
0
W
6,069
2,123
110
162
4,951
2,201
0
2,190
2,761
0
19,457
L
3,310
1,398
0
731
21,708
7,309
0
12,709
8,999
7,998
0
W
8,339
3,126
0
339
4,746
2,175
0
2,506
2,240
0
15,024
W
Cthulhu
tubamanblue
Cthulhu
5,705
675
802
638
4,444
3,181
0
985
3,459
15,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,678
Gold Earned
33,682
125
Minions Killed
48
5
Camps Cleared
2
727,146
Distance Traveled
447,150
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,604
1,658
52
7
1
123,733
0
W
Geb
9,343
1,335
4
1
0
141,956
0
L
Cthulhu
6,507
930
10
1
1
47,098
0
L
Vamana
7,028
1,004
2
0
0
135,427
0
L
Aphrodite
6,585
941
15
2
1
100,359
0
L
Olorun
6,454
922
7
1
0
46,025
0
W
Da Ji
8,457
1,208
38
5
2
149,580
1
L
Ao Kuang
7,108
1,015
14
2
0
118,241
0
W
Loki
8,697
1,242
17
2
1
157,819
1
W
Cthulhu
8,577
1,225
14
2
1
154,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role