Player Matchup

Horus
Horus
KoxMk79
Horus
Level 121
God Stats
9W - 10L
1,625 SR
Queue Stats
429W - 358L
1,448 Elo+
Solo
Merlin
Merlin
retro-lift
Merlin
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,154 Elo+
Solo
Hel
Hel
zChronoz-
Hel
Level 78
God Stats
29W - 29L
1,490 SR
Queue Stats
322W - 287L
1,537 Elo+
Solo
Team Averages
Level 71
1,538 SR
1,380 Elo+

VS

Team Averages
Level 65
1,418 SR
1,543 Elo+
Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
VioIetgarden
Yemoja
Level 39
God Stats
1W - 0L
1,586 SR
Queue Stats
3W - 1L
1,634 Elo+
Party 1
Bastet
Bastet
xX Cegerto Xx
Bastet
Level 109
God Stats
6W - 7L
1,168 SR
Queue Stats
185W - 160L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KoxMk79
Horus
11
1 / 3 / 2
7,714
593
5,563
14,037
8,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
retro-lift
Merlin
10
0 / 8 / 4
7,903
608
1,114
13,289
2,582
13
5 / 5 / 1
9,416
724
12,290
13,629
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
7 / 1 / 7
9,916
763
14,084
12,536
6,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
14
2 / 1 / 12
9,140
703
4,086
8,134
8,309
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
6 / 4 / 2
9,483
729
13,736
12,358
4,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
15
16
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
7
10.5
L
Horus
KoxMk79
Horus
1
3
2
0.67
W
Yemoja
2
1
12
8
L
Merlin
retro-lift
Merlin
0
8
4
0.25
W
6
4
2
1.75
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,967
Damage
31,906
40,955
Taken
33,028
14,264
Mitigated
19,336
12,701
Healing
13,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,084
956
793
6,570
12,536
6,192
904
5,886
6,312
41,226
0
L
Horus
KoxMk79
Horus
5,563
2,450
807
2,001
14,037
8,340
798
7,682
6,355
0
15,030
W
Yemoja
4,086
1,239
3,576
1,366
8,134
8,309
354
3,897
4,051
11,712
0
L
Merlin
retro-lift
Merlin
1,114
231
34
1,122
13,289
2,582
181
4,473
8,816
7,139
0
W
13,736
4,225
0
1,243
12,358
4,835
834
3,843
8,217
0
51,297
L
12,290
587
3,330
5,407
13,629
3,342
605
6,207
7,422
35,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,033
Gold Earned
28,539
84
Minions Killed
139
1
Camps Cleared
9
642,846
Distance Traveled
690,989
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,916
763
67
5
1
202,728
0
L
Horus
7,714
593
21
2
1
234,394
0
W
Yemoja
9,140
703
15
1
1
226,696
2
L
Merlin
7,903
608
9
1
0
189,320
0
W
Bastet
9,483
729
57
4
7
261,565
4
L
Hel
9,416
724
54
4
0
219,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role