Player Matchup

Bellona
Bellona
Dalmol
Bellona
Level 97
God Stats
5W - 6L
1,445 SR
Queue Stats
139W - 187L
1,304 Elo+
Solo
Ra
Ra
Ekzoozer
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,011 Elo+
Solo
Medusa
Medusa
Homesick_Mole
Medusa
Level 65
God Stats
41W - 49L
1,453 SR
Queue Stats
127W - 155L
1,403 Elo+
Solo
Team Averages
Level 60
1,466 SR
1,239 Elo+

VS

Team Averages
Level 114
1,336 SR
1,380 Elo+
Gilgamesh
Gilgamesh
Evil Blood 1995
Gilgamesh
Level 126
God Stats
30W - 23L
1,275 SR
Queue Stats
221W - 230L
1,414 Elo+
Solo
Ymir
Ymir
Merinwell
Ymir
Level 108
God Stats
135W - 161L
1,429 SR
Queue Stats
141W - 175L
1,327 Elo+
Solo
Nox
Nox
ricos-010
Nox
Level 107
God Stats
8W - 4L
1,304 SR
Queue Stats
68W - 82L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dalmol
Bellona
12
3 / 4 / 5
8,543
657
8,446
11,725
7,990
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 8 / 6
8,440
649
7,153
10,039
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 4 / 4
8,865
682
11,063
9,490
3,349
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Evil Blood 1995
Gilgamesh
13
6 / 6 / 8
9,393
723
10,986
12,570
8,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
14
4 / 1 / 10
9,285
714
5,731
15,364
9,607
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
6 / 1 / 10
10,116
778
10,735
7,352
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
8
Kills
16
16
Deaths
8
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
Dalmol
Bellona
3
4
5
1.38
L
1
8
6
0.5
W
Gilgamesh
Evil Blood 1995
Gilgamesh
6
6
8
1.67
L
4
4
4
1.5
W
Ymir
4
1
10
9
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,662
Damage
27,452
31,254
Taken
35,286
14,285
Mitigated
21,253
4,895
Healing
9,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Dalmol
Bellona
8,446
1,566
0
2,139
11,725
7,990
15
6,343
4,893
2,775
15,987
L
7,153
1,174
469
783
10,039
2,946
0
5,779
3,501
24,569
0
W
Gilgamesh
Evil Blood 1995
Gilgamesh
10,986
2,387
0
1,762
12,570
8,494
315
2,281
10,108
0
26,127
L
11,063
3,623
0
1,504
9,490
3,349
0
4,276
4,840
0
37,736
W
Ymir
5,731
310
226
5,928
15,364
9,607
410
4,557
10,462
19,290
0
W
10,735
757
0
1,798
7,352
3,152
899
1,838
5,399
42,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,848
Gold Earned
28,794
129
Minions Killed
139
5
Camps Cleared
7
677,841
Distance Traveled
706,740
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,543
657
26
2
1
232,946
3
L
Ra
8,440
649
59
5
0
189,777
2
W
Gilgamesh
9,393
723
17
1
1
233,545
4
L
Medusa
8,865
682
44
3
4
255,118
3
W
Ymir
9,285
714
33
3
1
234,179
2
W
Nox
10,116
778
89
7
5
239,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role