Player Matchup

Erlang Shen
Erlang Shen
Griszwald
Erlang Shen
Level 67
God Stats
48W - 43L
1,494 SR
Queue Stats
188W - 203L
1,435 Elo+
Solo
Cthulhu
Cthulhu
LucarosRax
Cthulhu
Level 80
God Stats
13W - 13L
1,213 SR
Queue Stats
434W - 437L
1,565 Elo+
Solo
Kukulkan
Kukulkan
Tatertot711
Kukulkan
Level 129
God Stats
9W - 8L
1,554 SR
Queue Stats
350W - 327L
1,527 Elo+
Solo
Anhur
Anhur
TheJohnBonPony
Anhur
Level 125
God Stats
7W - 13L
1,490 SR
Queue Stats
361W - 435L
1,433 Elo+
Party 1
Ymir
Ymir
ZeoKarnz
Ymir
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 97
1,450 SR
1,492 Elo+

VS

Team Averages
Level 96
1,444 SR
1,525 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Muzotto
Anhur
Level 109
God Stats
4W - 8L
1,243 SR
Queue Stats
656W - 659L
1,625 Elo+
Solo
Nike
Nike
WiIISand
Nike
Level 102
God Stats
11W - 3L
1,684 SR
Queue Stats
611W - 610L
1,552 Elo+
Solo
Mercury
Mercury
godshot62
Mercury
Level 66
God Stats
10W - 7L
1,294 SR
Queue Stats
93W - 86L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Griszwald
Erlang Shen
10
1 / 2 / 0
5,781
482
3,589
6,500
1,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
LucarosRax
Cthulhu
11
0 / 2 / 0
6,035
503
5,830
10,039
7,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Tatertot711
Kukulkan
10
1 / 3 / 0
5,879
490
6,396
5,521
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 5 / 1
6,037
503
4,385
8,852
945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
9
1 / 5 / 1
5,539
462
1,772
8,349
3,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
3 / 0 / 3
6,303
525
5,632
5,237
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
 
Sylvanus
9
0 / 2 / 5
5,370
448
3,933
11,424
6,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Muzotto
Anhur
12
9 / 1 / 0
7,682
640
7,405
7,059
1,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nike
12
3 / 1 / 2
6,725
560
7,607
10,188
5,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
godshot62
Mercury
12
2 / 0 / 4
6,908
576
3,493
6,265
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
17
17
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
0
3
4.5
W
Sylvanus
 
Sylvanus
0
2
5
1.25
L
Erlang Shen
Griszwald
Erlang Shen
1
2
0
0.5
L
Cthulhu
LucarosRax
Cthulhu
0
2
0
0
W
Anhur
Muzotto
Anhur
9
1
0
9
L
Kukulkan
Tatertot711
Kukulkan
1
3
0
0.33
L
1
5
1
0.3
W
Nike
3
1
2
4
L
Ymir
1
5
1
0.3
W
Mercury
godshot62
Mercury
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,972
Damage
28,070
39,261
Taken
40,173
15,928
Mitigated
19,608
7,593
Healing
17,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,632
668
895
2,321
5,237
3,475
312
2,737
2,500
32,772
0
W
Sylvanus
 
Sylvanus
3,933
1,700
1,645
3,881
11,424
6,679
0
5,055
6,324
11,527
4,970
L
Erlang Shen
Griszwald
Erlang Shen
3,589
1,859
0
912
6,500
1,982
0
2,241
4,259
0
29,745
L
Cthulhu
LucarosRax
Cthulhu
5,830
728
0
2,385
10,039
7,965
168
1,602
8,437
34,952
0
W
Anhur
Muzotto
Anhur
7,405
3,868
0
2,301
7,059
1,505
0
271
6,788
0
44,501
L
Kukulkan
Tatertot711
Kukulkan
6,396
654
0
1,071
5,521
1,723
0
1,670
3,851
42,357
0
L
4,385
1,590
0
1,733
8,852
945
0
490
8,362
0
35,953
W
Nike
7,607
1,404
0
3,805
10,188
5,491
0
3,731
5,720
0
40,641
L
Ymir
1,772
256
936
556
8,349
3,313
0
2,883
5,466
12,601
0
W
Mercury
godshot62
Mercury
3,493
1,395
0
2,169
6,265
2,458
610
1,485
4,780
0
48,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,271
Gold Earned
32,988
324
Minions Killed
319
0
Camps Cleared
0
1,057,021
Distance Traveled
1,210,953
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,303
525
54
5
0
230,486
2
W
Sylvanus
5,370
448
22
2
0
214,663
2
L
Erlang Shen
5,781
482
63
5
0
259,297
0
L
Cthulhu
6,035
503
83
7
0
211,835
0
W
Anhur
7,682
640
79
7
0
219,413
0
L
Kukulkan
5,879
490
88
7
0
196,107
1
L
Anhur
6,037
503
77
6
0
186,723
2
W
Nike
6,725
560
75
6
0
260,477
2
L
Ymir
5,539
462
13
1
0
203,059
1
W
Mercury
6,908
576
89
7
0
285,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role