Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Samgat23
Kukulkan
Level 21
God Stats
6W - 10L
1,448 SR
Queue Stats
31W - 44L
1,450 Elo+
Solo
Neith
Neith
TheAngryWarrior
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,659 Elo+
Solo
Ymir
Ymir
nahbii
Ymir
Level 103
God Stats
2W - 1L
1,551 SR
Queue Stats
88W - 66L
1,569 Elo+
Party 1
Ra
Ra
nahbiisdaddy
Ra
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 17L
1,816 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,599 Elo+

VS

Team Averages
Level 25
1,620 SR
1,519 Elo+
Bakasura
Bakasura
CzechHerOut
Bakasura
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 87L
1,544 Elo+
Party 2
Sylvanus
Sylvanus
Monroe2200
Sylvanus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 30L
1,534 Elo+
Party 2
Janus
Janus
MookieMocha
Janus
Level 28
God Stats
3W - 2L
1,531 SR
Queue Stats
151W - 114L
1,520 Elo+
Solo
Izanami
Izanami
masqueranium
Izanami
Level 27
God Stats
4W - 3L
1,583 SR
Queue Stats
166W - 191L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
totemORoom
Gilgamesh
Level 17
God Stats
7W - 2L
1,987 SR
Queue Stats
51W - 23L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 4 / 1
5,911
537
5,855
8,224
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
Samgat23
Kukulkan
10
2 / 3 / 2
5,561
506
3,645
3,717
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 1
6,170
561
5,348
5,070
1,427
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
nahbii
Ymir
8
0 / 4 / 3
4,904
446
1,674
8,435
5,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 4 / 2
5,420
493
3,319
5,571
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CzechHerOut
Bakasura
10
1 / 3 / 2
5,905
537
2,613
7,396
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
Monroe2200
Sylvanus
12
3 / 0 / 3
7,333
667
2,920
5,375
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
3 / 2 / 2
7,566
688
3,475
5,915
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
masqueranium
Izanami
10
4 / 2 / 1
6,157
560
4,784
4,944
1,296
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
totemORoom
Gilgamesh
11
5 / 1 / 5
7,021
638
6,166
9,576
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
8
Kills
16
16
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
1
0.63
W
Bakasura
CzechHerOut
Bakasura
1
3
2
0.67
W
Sylvanus
Monroe2200
Sylvanus
3
0
3
4.5
W
3
2
2
2
L
Kukulkan
Samgat23
Kukulkan
2
3
2
1
L
3
1
1
3.5
W
Izanami
masqueranium
Izanami
4
2
1
2.25
L
Ymir
nahbii
Ymir
0
4
3
0.38
L
1
4
2
0.5
W
Gilgamesh
totemORoom
Gilgamesh
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,841
Damage
19,958
31,017
Taken
33,206
15,000
Mitigated
14,948
6,402
Healing
11,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,855
2,194
0
1,719
8,224
3,408
0
1,563
6,570
0
31,995
W
Bakasura
CzechHerOut
Bakasura
2,613
1,765
0
1,980
7,396
2,665
0
2,802
4,498
0
20,897
W
Sylvanus
Monroe2200
Sylvanus
2,920
924
761
2,979
5,375
3,248
102
1,816
3,515
27,990
8,392
W
3,475
99
0
1,532
5,915
1,630
0
845
4,960
57,104
0
L
Kukulkan
Samgat23
Kukulkan
3,645
196
0
0
3,717
1,288
102
974
2,548
22,723
0
L
5,348
2,196
0
1,777
5,070
1,427
720
369
4,697
0
36,648
W
Izanami
masqueranium
Izanami
4,784
2,587
0
1,316
4,944
1,296
564
852
4,092
0
30,131
L
Ymir
nahbii
Ymir
1,674
668
198
1,854
8,435
5,756
62
464
7,967
9,777
2,215
L
3,319
515
88
766
5,571
3,121
54
2,587
2,944
23,821
0
W
Gilgamesh
totemORoom
Gilgamesh
6,166
1,570
0
3,077
9,576
6,109
108
1,825
7,679
0
28,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,966
Gold Earned
33,982
237
Minions Killed
362
0
Camps Cleared
0
1,051,473
Distance Traveled
1,119,416
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,911
537
62
6
0
229,064
4
W
Bakasura
5,905
537
60
5
0
273,211
0
W
Sylvanus
7,333
667
87
8
0
179,576
2
W
Janus
7,566
688
124
11
0
220,412
4
L
Kukulkan
5,561
506
48
4
0
213,899
0
L
Neith
6,170
561
69
6
0
198,456
4
W
Izanami
6,157
560
61
6
0
219,316
2
L
Ymir
4,904
446
15
1
0
200,765
2
L
Ra
5,420
493
43
4
0
209,289
3
W
Gilgamesh
7,021
638
30
3
0
226,901
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role