Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum II
Mxrrigann
Morgan Le Fay
Platinum II
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 10L
2,324 MMR
Party 2
Medusa
Medusa
Gold I
ThAnOsOfD00m
Medusa
Gold I
Level 148
God Stats
37W - 37L
1,547 SR
Queue Stats
777W - 851L
1,547 MMR
Solo
Achilles
Achilles
Diamond IV
Xaurk
Achilles
Diamond IV
Level 160
God Stats
13W - 6L
1,783 SR
Queue Stats
42W - 17L
2,547 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,610 SR
2,139 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,660 SR
1,925 MMR
Sol
Sol
Masters
Alter_Spear
Sol
Masters
Level 160
God Stats
37W - 19L
1,685 SR
Queue Stats
505W - 543L
2,190 MMR
Party 1
Anhur
Anhur
Masters
Carcass_Corpse
Anhur
Masters
Level 129
God Stats
4W - 4L
1,652 SR
Queue Stats
498W - 537L
1,935 MMR
Party 1
Artio
Artio
Gold I
Emithoo231
Artio
Gold I
Level 149
God Stats
2W - 3L
1,643 SR
Queue Stats
56W - 64L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mxrrigann
Morgan Le Fay
14
5 / 1 / 8
10,028
716
11,057
9,623
6,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
13
2 / 3 / 12
9,715
694
13,183
10,653
3,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Xaurk
Achilles
15
9 / 1 / 6
10,608
758
16,637
15,775
12,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
The MorriganCthulhuOdinFenrirTiamat

VS

Bans
GilgameshSobekChaacGebCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
8,947
639
16,624
13,113
8,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 7 / 2
8,563
612
7,505
13,709
4,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
11
1 / 6 / 4
8,643
617
5,567
22,660
14,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
16
Kills
5
5
Deaths
16
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
2
7
2
0.43
L
Artio
1
6
4
0.5
W
Morgan Le Fay
Mxrrigann
Morgan Le Fay
5
1
8
9
W
Medusa
2
3
12
2.67
W
Achilles
Xaurk
Achilles
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,877
Damage
29,696
36,051
Taken
49,482
22,496
Mitigated
26,903
11,294
Healing
14,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,624
5,743
0
1,947
13,113
8,198
966
3,368
9,474
43,923
3,557
L
7,505
4,478
0
3,782
13,709
4,020
630
5,233
8,256
0
29,587
L
Artio
5,567
753
1,584
6,743
22,660
14,685
0
3,070
18,409
18,027
0
W
Morgan Le Fay
Mxrrigann
Morgan Le Fay
11,057
1,330
0
5,655
9,623
6,930
1,252
6,270
3,353
37,891
0
W
Medusa
13,183
5,338
0
1,354
10,653
3,052
592
6,415
4,238
0
41,333
W
Achilles
Xaurk
Achilles
16,637
3,652
0
4,285
15,775
12,514
888
7,948
7,645
0
30,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,351
Gold Earned
26,153
157
Minions Killed
143
5
Camps Cleared
7
815,524
Distance Traveled
720,680
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,947
639
91
7
2
236,503
0
L
Anhur
8,563
612
35
3
4
221,235
2
L
Artio
8,643
617
17
1
1
262,942
6
W
Morgan Le Fay
10,028
716
54
4
1
263,454
4
W
Medusa
9,715
694
71
5
2
267,328
6
W
Achilles
10,608
758
32
2
2
284,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role