Player Matchup

Rama
Rama
 
Rama
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
LaoD
Fenrir
Level 129
God Stats
39W - 35L
1,609 SR
Queue Stats
211W - 265L
1,475 Elo+
Solo
Anubis
Anubis
PIPETK
Anubis
Level 64
God Stats
39W - 42L
1,533 SR
Queue Stats
81W - 88L
1,479 Elo+
Solo
Team Averages
Level 106
1,547 SR
1,485 Elo+

VS

Team Averages
Level 81
1,585 SR
1,364 Elo+
Ymir
Ymir
 
Ymir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
GeneralZod1993
Bakasura
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
356W - 514L
1,408 Elo+
Party 1
Olorun
Olorun
Lightningman67
Olorun
Level 5
God Stats
0W - 1L
1,756 SR
Queue Stats
0W - 4L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
2 / 2 / 10
7,251
725
3,934
6,574
2,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
LaoD
Fenrir
13
10 / 0 / 5
8,579
858
9,128
4,857
2,504
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anubis
PIPETK
Anubis
12
3 / 0 / 12
8,045
805
7,635
1,866
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 4 / 1
6,761
676
1,912
10,750
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
10
1 / 5 / 1
6,314
631
1,768
8,263
2,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 6 / 2
6,012
601
4,385
7,813
2,216
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
2
2
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
10
3.5
L
Ymir
 
Ymir
1
4
1
0.38
L
Bakasura
1
5
1
0.3
W
Fenrir
LaoD
Fenrir
10
0
5
12.5
L
0
6
2
0.17
W
Anubis
PIPETK
Anubis
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,697
Damage
8,065
13,297
Taken
26,826
6,087
Mitigated
13,462
2,861
Healing
3,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,934
3,029
0
1,231
6,574
2,672
979
3,334
3,190
0
20,001
L
Ymir
 
Ymir
1,912
65
0
1,190
10,750
8,892
0
2,880
7,870
10,683
0
L
Bakasura
1,768
1,314
0
1,119
8,263
2,354
0
3,391
4,872
0
6,246
W
Fenrir
LaoD
Fenrir
9,128
1,460
0
788
4,857
2,504
1,155
2,281
2,476
0
19,674
L
4,385
1,450
258
927
7,813
2,216
0
1,552
6,261
19,697
0
W
Anubis
PIPETK
Anubis
7,635
393
0
842
1,866
911
288
1,083
783
30,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,875
Gold Earned
19,087
129
Minions Killed
85
5
Camps Cleared
3
509,081
Distance Traveled
545,517
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,251
725
38
4
4
171,864
3
L
Ymir
6,761
676
13
1
1
178,052
3
L
Bakasura
6,314
631
31
3
2
209,097
1
W
Fenrir
8,579
858
36
4
0
170,784
4
L
Olorun
6,012
601
41
4
0
158,368
3
W
Anubis
8,045
805
55
6
1
166,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role