Player Matchup

Artemis
Artemis
Famine32
Artemis
Level 16
God Stats
0W - 1L
1,866 SR
Queue Stats
8W - 13L
1,208 Elo+
Party 2
Scylla
Scylla
FatCewchieBoy
Scylla
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,396 Elo+
Party 2
Pele
Pele
Flesto
Pele
Level 40
God Stats
0W - 1L
1,289 SR
Queue Stats
8W - 20L
1,261 Elo+
Party 2
Team Averages
Level 46
1,552 SR
1,288 Elo+

VS

Team Averages
Level 17
1,658 SR
1,597 Elo+
Ymir
Ymir
Fantorga
Ymir
Level 4
God Stats
4W - 0L
1,829 SR
Queue Stats
4W - 0L
1,774 Elo+
Party 1
Scylla
Scylla
superblade100
Scylla
Level 38
God Stats
1W - 0L
1,645 SR
Queue Stats
5W - 1L
1,837 Elo+
Party 1
Bellona
Bellona
不浪咋会飘
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Famine32
Artemis
12
1 / 7 / 5
7,623
586
10,171
11,564
3,510
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 3
7,654
589
6,862
7,866
2,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Flesto
Pele
12
3 / 6 / 3
8,007
616
8,161
10,952
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 1 / 10
8,542
657
1,854
10,257
9,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
16 / 0 / 1
10,814
832
19,813
8,970
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 5 / 11
8,462
651
4,328
13,047
9,061
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
6
Kills
17
17
Deaths
6
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
Famine32
Artemis
1
7
5
0.5
W
Ymir
0
1
10
5
L
2
4
3
0.88
L
Pele
Flesto
Pele
3
6
3
0.75
W
16
0
1
16.5
W
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,194
Damage
25,995
30,382
Taken
32,274
9,361
Mitigated
21,783
3,884
Healing
5,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Famine32
Artemis
10,171
3,718
0
1,829
11,564
3,510
0
9,151
2,413
0
26,018
W
Ymir
1,854
335
0
1,864
10,257
9,276
52
2,862
7,395
20,237
0
L
6,862
560
60
673
7,866
2,277
0
6,305
1,561
19,871
0
L
Pele
Flesto
Pele
8,161
1,997
0
1,322
10,952
3,574
0
6,235
4,717
0
19,812
W
19,813
1,988
0
2,170
8,970
3,446
893
2,343
6,627
57,463
0
W
4,328
647
364
1,447
13,047
9,061
220
2,022
11,025
0
11,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,284
Gold Earned
27,818
100
Minions Killed
141
4
Camps Cleared
7
593,557
Distance Traveled
655,241
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,623
586
37
3
2
191,376
0
W
Ymir
8,542
657
32
2
3
185,363
0
L
Scylla
7,654
589
31
2
1
193,079
0
L
Pele
8,007
616
32
2
1
209,102
2
W
Scylla
10,814
832
92
7
4
257,297
0
W
Bellona
8,462
651
17
1
0
212,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role