Player Matchup

Fafnir
Fafnir
HunBatzN1
Fafnir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,568 Elo+
Party 1
Susano
Susano
PinkLettuce8598
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 73L
1,430 Elo+
Solo
Cupid
Cupid
SmiteRandom
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,828 Elo+
Solo
Zhong Kui
Zhong Kui
WhatHisLifeLike
Zhong Kui
Level 29
God Stats
3W - 2L
1,610 SR
Queue Stats
144W - 133L
1,496 Elo+
Party 1
Chang'e
Chang'e
ilovevan69
Chang'e
Level 14
God Stats
1W - 2L
1,550 SR
Queue Stats
23W - 25L
1,601 Elo+
Solo
Team Averages
Level 16
1,532 SR
1,585 Elo+

VS

Team Averages
Level 15
1,576 SR
1,530 Elo+
Medusa
Medusa
Belligerent666
Medusa
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 7L
1,249 Elo+
Solo
Tyr
Tyr
FlyGod76
Tyr
Level 8
God Stats
3W - 0L
1,725 SR
Queue Stats
15W - 12L
1,610 Elo+
Solo
Cthulhu
Cthulhu
YoshimitsuSK
Cthulhu
Level 25
God Stats
30W - 19L
1,632 SR
Queue Stats
73W - 43L
1,617 Elo+
Solo
Pele
Pele
iitzMalone
Pele
Level 29
God Stats
51W - 40L
1,524 SR
Queue Stats
240W - 269L
1,447 Elo+
Solo
Hera
Hera
lKripKilla
Hera
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 19L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
HunBatzN1
Fafnir
15
4 / 4 / 5
10,296
515
10,966
20,781
25,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
5 / 8 / 2
9,287
464
7,190
19,143
7,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 5 / 3
10,088
504
13,035
15,851
5,786
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
WhatHisLifeLike
Zhong Kui
16
3 / 4 / 2
9,574
479
8,467
16,252
10,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
ilovevan69
Chang'e
13
1 / 11 / 7
8,787
439
11,063
22,517
7,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 8
11,087
554
12,788
13,163
4,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 4 / 7
10,607
530
13,045
21,262
11,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
YoshimitsuSK
Cthulhu
18
7 / 2 / 7
11,427
571
14,239
16,552
18,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 5 / 14
10,713
536
10,438
18,234
5,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
10 / 3 / 6
12,068
603
20,673
10,602
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
16
Kills
32
32
Deaths
17
19
Assists
42
Player
Kills
Deaths
Assists
KDA
W
6
3
8
3.33
W
5
4
7
2.13
L
Fafnir
HunBatzN1
Fafnir
4
4
5
1.63
L
5
8
2
0.75
L
3
5
3
0.9
L
Zhong Kui
WhatHisLifeLike
Zhong Kui
3
4
2
1
W
Cthulhu
YoshimitsuSK
Cthulhu
7
2
7
5.25
W
4
5
14
2.2
L
Chang'e
ilovevan69
Chang'e
1
11
7
0.41
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,721
Damage
71,183
94,544
Taken
79,813
55,676
Mitigated
43,078
26,975
Healing
24,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,788
5,478
0
3,605
13,163
4,421
534
2,849
10,057
0
73,387
W
13,045
2,341
0
7,229
21,262
11,787
359
6,904
13,539
0
74,377
L
Fafnir
HunBatzN1
Fafnir
10,966
1,262
0
4,747
20,781
25,152
0
8,414
12,006
40,655
0
L
7,190
1,458
0
2,800
19,143
7,111
0
6,553
12,475
0
47,940
L
13,035
6,927
280
5,262
15,851
5,786
1,564
5,036
10,815
0
77,975
L
Zhong Kui
WhatHisLifeLike
Zhong Kui
8,467
1,539
0
6,719
16,252
10,139
0
7,589
7,625
52,743
6,317
W
Cthulhu
YoshimitsuSK
Cthulhu
14,239
456
1,500
4,786
16,552
18,207
370
6,575
9,633
64,804
0
W
10,438
787
0
6,068
18,234
5,516
58
7,724
9,995
0
61,207
L
Chang'e
ilovevan69
Chang'e
11,063
721
1,174
5,993
22,517
7,488
0
6,388
15,976
50,904
0
W
20,673
4,969
167
879
10,602
3,147
1,308
5,473
4,662
83,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,032
Gold Earned
55,902
469
Minions Killed
562
0
Camps Cleared
0
1,808,407
Distance Traveled
2,033,989
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,087
554
110
6
0
382,602
4
W
Tyr
10,607
530
118
6
0
410,450
0
L
Fafnir
10,296
515
62
3
0
368,556
1
L
Susano
9,287
464
75
4
0
388,794
2
L
Cupid
10,088
504
144
7
0
354,684
3
L
Zhong Kui
9,574
479
113
6
0
350,454
5
W
Cthulhu
11,427
571
113
6
0
380,677
4
W
Pele
10,713
536
89
4
0
455,524
3
L
Chang'e
8,787
439
75
4
0
345,919
2
W
Hera
12,068
603
132
7
0
404,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role