Player Matchup

Fenrir
Fenrir
Silver III
Rai1234
Fenrir
Silver III
Level 129
God Stats
3W - 7L
1,228 SR
Queue Stats
213W - 237L
703 MMR
Solo
Chronos
Chronos
Silver I
Roll up the Dub
Chronos
Silver I
Level 101
God Stats
8W - 8L
1,455 SR
Queue Stats
529W - 533L
1,092 MMR
Solo
Nike
Nike
Silver III
Senorgrav
Nike
Silver III
Level 116
God Stats
7W - 3L
1,572 SR
Queue Stats
16W - 16L
1,040 MMR
Solo
Ymir
Ymir
Silver IV
manzzana
Ymir
Silver IV
Level 88
God Stats
46W - 42L
1,512 SR
Queue Stats
164W - 190L
516 MMR
Solo
Neith
Neith
Silver IV
timmyp78
Neith
Silver IV
Level 130
God Stats
64W - 63L
1,512 SR
Queue Stats
379W - 396L
669 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,456 SR
804 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,596 SR
924 MMR
Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Bronze II
StinkeyBrownEye
Xing Tian
Bronze II
Level 114
God Stats
4W - 3L
1,621 SR
Queue Stats
206W - 235L
306 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
Triexco
Zhong Kui
Silver III
Level 129
God Stats
51W - 45L
1,629 SR
Queue Stats
307W - 324L
881 MMR
Solo
Awilix
Awilix
Silver II
l Mr Truehero l
Awilix
Silver II
Level 149
God Stats
8W - 6L
1,681 SR
Queue Stats
337W - 340L
1,009 MMR
Solo
Freya
Freya
Silver II
xQNDx FAZER
Freya
Silver II
Level 122
God Stats
146W - 110L
1,551 SR
Queue Stats
265W - 271L
923 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Rai1234
Fenrir
8
2 / 2 / 0
4,892
612
2,435
4,781
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 1
4,621
578
1,685
4,278
1,341
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
8
0 / 1 / 0
4,851
606
2,406
5,292
2,401
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
6
1 / 1 / 1
4,363
545
599
4,306
2,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
timmyp78
Neith
7
1 / 0 / 1
4,659
582
2,833
3,246
919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaMorgan Le FayArtioGebGilgamesh

VS

Bans
OdinTsukuyomiCthulhuAresSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
2
0 / 0 / 0
3,141
393
616
783
74
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
StinkeyBrownEye
Xing Tian
7
1 / 2 / 0
4,235
529
2,109
5,819
3,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Triexco
Zhong Kui
9
1 / 0 / 1
4,526
566
2,726
4,057
2,250
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
1 / 2 / 2
4,566
571
2,334
5,144
1,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
2 / 0 / 0
4,660
583
3,166
3,960
1,273
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
5
5
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
W
Fenrir
Rai1234
Fenrir
2
2
0
1
W
0
1
1
0.5
W
Nike
0
1
0
0
L
Xing Tian
StinkeyBrownEye
Xing Tian
1
2
0
0.5
L
Zhong Kui
Triexco
Zhong Kui
1
0
1
1.5
L
1
2
2
1
W
Ymir
1
1
1
1.5
W
Neith
timmyp78
Neith
1
0
1
1.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,958
Damage
10,951
21,903
Taken
19,763
8,926
Mitigated
8,109
8,501
Healing
8,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
616
341
0
88
783
74
0
0
783
0
3,648
W
Fenrir
Rai1234
Fenrir
2,435
509
0
1,989
4,781
1,493
0
1,080
3,701
0
22,904
W
1,685
474
0
2,632
4,278
1,341
0
2,331
1,947
21,825
0
W
Nike
2,406
592
0
1,379
5,292
2,401
108
2,481
2,811
0
25,197
L
Xing Tian
StinkeyBrownEye
Xing Tian
2,109
315
0
1,400
5,819
3,175
0
360
5,459
15,819
0
L
Zhong Kui
Triexco
Zhong Kui
2,726
539
0
2,467
4,057
2,250
0
0
4,057
20,799
0
L
2,334
982
0
1,628
5,144
1,337
0
434
4,710
0
18,482
W
Ymir
599
195
0
1,144
4,306
2,772
0
344
3,962
15,095
0
W
Neith
timmyp78
Neith
2,833
1,775
0
1,357
3,246
919
660
1,765
1,481
0
21,478
L
3,166
1,106
0
2,425
3,960
1,273
333
1,490
2,470
19,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,386
Gold Earned
21,128
230
Minions Killed
159
0
Camps Cleared
0
738,677
Distance Traveled
599,385
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,141
393
10
1
0
30,975
0
W
Fenrir
4,892
612
51
6
0
154,853
3
W
Chronos
4,621
578
44
6
0
138,222
1
W
Nike
4,851
606
58
7
0
160,584
3
L
Xing Tian
4,235
529
21
3
0
142,512
3
L
Zhong Kui
4,526
566
43
5
0
138,045
4
L
Awilix
4,566
571
41
5
0
157,554
1
W
Ymir
4,363
545
28
4
0
148,517
3
W
Neith
4,659
582
49
6
0
136,501
2
L
Freya
4,660
583
44
6
0
130,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role