Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
ECHO IX Grim
Hercules
Level 45
God Stats
3W - 8L
1,386 SR
Queue Stats
108W - 99L
1,471 Elo+
Party 1
Bakasura
Bakasura
Reqz Q
Bakasura
Level 128
God Stats
1W - 1L
1,547 SR
Queue Stats
103W - 89L
1,484 Elo+
Party 1
Team Averages
Level 100
1,478 SR
1,485 Elo+

VS

Team Averages
Level 93
1,618 SR
1,531 Elo+
Cabrakan
Cabrakan
DabCoach
Cabrakan
Level 156
God Stats
95W - 46L
1,683 SR
Queue Stats
973W - 619L
1,641 Elo+
Party 2
Hercules
Hercules
GragDatAshe
Hercules
Level 105
God Stats
65W - 43L
1,671 SR
Queue Stats
391W - 224L
1,695 Elo+
Party 2
Artemis
Artemis
RandoMiracles
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 17L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 6 / 5
7,587
690
6,968
8,274
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
ECHO IX Grim
Hercules
10
1 / 4 / 3
7,038
640
2,276
9,603
7,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bakasura
Reqz Q
Bakasura
12
6 / 6 / 2
8,334
758
8,166
11,424
5,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DabCoach
Cabrakan
14
11 / 2 / 4
9,661
878
9,932
8,719
5,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
GragDatAshe
Hercules
12
3 / 3 / 13
8,267
752
6,879
11,871
10,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
11
2 / 3 / 11
7,797
709
7,734
5,260
1,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
16
16
Deaths
8
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
6
5
0.58
W
Cabrakan
DabCoach
Cabrakan
11
2
4
6.5
L
Hercules
ECHO IX Grim
Hercules
1
4
3
0.63
W
Hercules
GragDatAshe
Hercules
3
3
13
3.17
W
Artemis
2
3
11
2.5
L
Bakasura
Reqz Q
Bakasura
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,410
Damage
24,545
29,301
Taken
25,850
17,397
Mitigated
17,650
4,035
Healing
4,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,968
198
63
1,052
8,274
4,291
0
2,088
6,113
24,766
0
W
Cabrakan
DabCoach
Cabrakan
9,932
1,022
0
1,340
8,719
5,600
214
2,587
5,639
28,000
0
L
Hercules
ECHO IX Grim
Hercules
2,276
232
0
928
9,603
7,914
0
3,092
6,383
2,767
6,528
W
Hercules
GragDatAshe
Hercules
6,879
2,435
0
2,193
11,871
10,216
25
2,921
7,676
0
15,467
W
Artemis
7,734
4,307
0
532
5,260
1,834
648
1,634
3,246
0
25,942
L
Bakasura
Reqz Q
Bakasura
8,166
5,039
0
1,992
11,424
5,192
352
4,741
6,447
0
19,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,959
Gold Earned
25,725
108
Minions Killed
116
5
Camps Cleared
3
610,230
Distance Traveled
577,876
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,587
690
53
5
2
207,909
4
W
Cabrakan
9,661
878
39
4
2
211,918
0
L
Hercules
7,038
640
16
1
0
213,407
2
W
Hercules
8,267
752
28
3
0
211,086
2
W
Artemis
7,797
709
49
4
1
154,872
0
L
Bakasura
8,334
758
39
4
3
188,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role