Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Barsu
Agni
Level 149
God Stats
12W - 9L
1,445 SR
Queue Stats
424W - 402L
1,591 Elo+
Solo
Neith
Neith
Hero9
Neith
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 217L
1,514 Elo+
Solo
Athena
Athena
kalendeer
Athena
Level 99
God Stats
8W - 9L
1,548 SR
Queue Stats
197W - 189L
1,428 Elo+
Solo
Hercules
Hercules
ふじまるリづが
Hercules
Level 145
God Stats
5W - 3L
1,647 SR
Queue Stats
380W - 291L
1,536 Elo+
Party 1
Team Averages
Level 128
1,528 SR
1,514 Elo+

VS

Team Averages
Level 121
1,475 SR
1,513 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
CopperPennys
Mulan
Level 122
God Stats
6W - 5L
1,537 SR
Queue Stats
361W - 360L
1,514 Elo+
Solo
Arachne
Arachne
LepVor
Arachne
Level 66
God Stats
1W - 1L
1,238 SR
Queue Stats
142W - 161L
1,461 Elo+
Solo
Thoth
Thoth
Lippii
Thoth
Level 155
God Stats
3W - 3L
1,598 SR
Queue Stats
167W - 152L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
9
4 / 1 / 0
5,562
695
3,078
5,599
1,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
Barsu
Agni
7
0 / 4 / 2
4,357
545
3,783
6,724
1,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Hero9
Neith
6
0 / 2 / 0
3,860
483
2,000
3,913
857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
kalendeer
Athena
7
0 / 3 / 0
4,378
547
1,722
7,837
3,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 2 / 1
5,122
640
2,442
6,345
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
5 / 0 / 1
5,608
701
4,632
3,697
1,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
 
Jormungandr
7
2 / 1 / 4
5,037
630
4,121
5,997
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 2 / 1
5,427
678
4,837
6,112
4,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
LepVor
Arachne
8
1 / 1 / 3
4,970
621
1,378
4,714
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
Lippii
Thoth
10
3 / 1 / 3
5,851
731
6,769
4,029
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
12
12
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
1
0
4
W
Xbalanque
 
Xbalanque
5
0
1
5.5
W
Jormungandr
 
Jormungandr
2
1
4
4
L
Agni
Barsu
Agni
0
4
2
0.25
W
1
2
1
0.75
L
Neith
Hero9
Neith
0
2
0
0
W
Arachne
LepVor
Arachne
1
1
3
2.5
W
Thoth
Lippii
Thoth
3
1
3
4.5
L
Athena
kalendeer
Athena
0
3
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,025
Damage
21,737
30,418
Taken
24,549
10,186
Mitigated
11,995
12,321
Healing
8,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,078
408
0
3,176
5,599
1,328
0
1,496
3,999
20,918
0
W
Xbalanque
 
Xbalanque
4,632
2,194
0
1,330
3,697
1,221
861
1,481
2,216
0
28,990
W
Jormungandr
 
Jormungandr
4,121
1,457
0
1,901
5,997
3,389
252
2,022
3,975
13,288
0
L
Agni
Barsu
Agni
3,783
345
0
2,483
6,724
1,950
0
4,762
1,572
21,610
0
W
4,837
628
0
2,394
6,112
4,406
0
1,242
4,870
5,001
22,536
L
Neith
Hero9
Neith
2,000
771
0
1,143
3,913
857
0
1,353
2,560
0
15,260
W
Arachne
LepVor
Arachne
1,378
874
0
1,613
4,714
1,695
0
1,235
3,479
0
22,716
W
Thoth
Lippii
Thoth
6,769
770
0
1,123
4,029
1,284
0
2,603
1,426
30,592
0
L
Athena
kalendeer
Athena
1,722
456
569
1,814
7,837
3,359
0
2,927
4,824
17,223
0
L
2,442
918
0
3,136
6,345
2,692
0
688
5,254
0
25,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,279
Gold Earned
26,893
221
Minions Killed
260
0
Camps Cleared
0
799,497
Distance Traveled
826,604
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,562
695
57
7
0
163,980
2
W
Xbalanque
5,608
701
61
8
0
157,515
1
W
Jormungandr
5,037
630
16
2
0
159,361
4
L
Agni
4,357
545
42
5
0
158,329
0
W
Mulan
5,427
678
62
8
0
153,310
1
L
Neith
3,860
483
38
5
0
126,398
2
W
Arachne
4,970
621
53
7
0
190,388
1
W
Thoth
5,851
731
68
9
0
166,030
1
L
Athena
4,378
547
31
4
0
164,967
2
L
Hercules
5,122
640
53
7
0
185,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role