Player Matchup

Eset
Eset
Bolt21LA2432
Eset
Level 149
God Stats
1W - 3L
1,587 SR
Queue Stats
131W - 121L
1,540 Elo+
Party 1
Bastet
Bastet
CryoEnergy
Bastet
Level 127
God Stats
19W - 14L
1,601 SR
Queue Stats
83W - 80L
1,510 Elo+
Party 1
Sylvanus
Sylvanus
KikiChibi
Sylvanus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,700 Elo+
Party 1
Bellona
Bellona
Poemoethamofo
Bellona
Level 127
God Stats
2W - 2L
1,859 SR
Queue Stats
294W - 289L
1,547 Elo+
Solo
Cernunnos
Cernunnos
SMALLHANDS69
Cernunnos
Level 128
God Stats
2W - 1L
1,824 SR
Queue Stats
26W - 33L
1,480 Elo+
Party 1
Team Averages
Level 131
1,674 SR
1,555 Elo+

VS

Team Averages
Level 115
1,614 SR
1,619 Elo+
Chiron
Chiron
 
Chiron
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
HoldmyLemon
Heimdallr
Level 146
God Stats
9W - 6L
1,539 SR
Queue Stats
250W - 143L
1,741 Elo+
Party 2
Ra
Ra
Jaynuke79
Ra
Level 67
God Stats
26W - 25L
1,656 SR
Queue Stats
435W - 303L
1,569 Elo+
Solo
Bacchus
Bacchus
goldhilling
Bacchus
Level 55
God Stats
21W - 7L
1,712 SR
Queue Stats
206W - 131L
1,686 Elo+
Party 2
Tsukuyomi
Tsukuyomi
sunnny36
Tsukuyomi
Level 153
God Stats
25W - 15L
1,664 SR
Queue Stats
822W - 749L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 8 / 3
11,297
418
13,923
17,942
6,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
CryoEnergy
Bastet
20
7 / 5 / 5
13,656
506
21,760
23,901
9,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
KikiChibi
Sylvanus
17
3 / 5 / 9
11,863
439
12,516
24,270
35,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
18
5 / 4 / 7
12,970
480
20,559
26,806
34,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
SMALLHANDS69
Cernunnos
19
1 / 6 / 6
12,005
445
12,049
25,236
7,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
4 / 4 / 8
14,245
528
15,537
20,044
11,778
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
HoldmyLemon
Heimdallr
20
8 / 2 / 13
15,626
579
28,414
21,170
10,238
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 5 / 8
14,069
521
15,883
20,434
9,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
goldhilling
Bacchus
17
1 / 4 / 14
12,359
458
8,887
31,466
35,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
sunnny36
Tsukuyomi
20
9 / 2 / 7
14,702
545
18,649
19,239
9,491
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
78
16
Kills
28
28
Deaths
17
30
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
4
8
2
L
0
8
3
0.19
L
Bastet
CryoEnergy
Bastet
7
5
5
1.9
W
Heimdallr
HoldmyLemon
Heimdallr
8
2
13
7.25
W
6
5
8
2
L
Sylvanus
KikiChibi
Sylvanus
3
5
9
1.5
L
Bellona
5
4
7
2.13
L
Cernunnos
SMALLHANDS69
Cernunnos
1
6
6
0.67
W
Bacchus
goldhilling
Bacchus
1
4
14
2
W
Tsukuyomi
sunnny36
Tsukuyomi
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,807
Damage
87,370
118,155
Taken
112,353
92,826
Mitigated
76,457
42,418
Healing
45,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
15,537
4,090
859
7,489
20,044
11,778
3,541
5,087
14,871
0
94,888
L
13,923
544
1,369
4,132
17,942
6,404
198
5,046
12,896
90,966
0
L
Bastet
CryoEnergy
Bastet
21,760
5,278
0
5,744
23,901
9,322
0
3,519
20,382
0
120,848
W
Heimdallr
HoldmyLemon
Heimdallr
28,414
16,077
0
10,773
21,170
10,238
3,115
4,035
17,101
0
160,882
W
15,883
1,247
7,173
8,548
20,434
9,106
955
7,860
12,256
102,033
0
L
Sylvanus
KikiChibi
Sylvanus
12,516
2,286
6,974
9,876
24,270
35,014
376
8,203
16,067
37,534
0
L
Bellona
20,559
3,553
0
4,601
26,806
34,102
80
6,730
20,076
19,111
51,627
L
Cernunnos
SMALLHANDS69
Cernunnos
12,049
4,618
0
9,722
25,236
7,984
389
1,473
23,763
0
91,989
W
Bacchus
goldhilling
Bacchus
8,887
938
3,125
6,741
31,466
35,844
0
10,988
20,177
27,108
0
W
Tsukuyomi
sunnny36
Tsukuyomi
18,649
5,350
0
1,266
19,239
9,491
1,504
4,603
14,512
0
113,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,791
Gold Earned
71,001
617
Minions Killed
724
0
Camps Cleared
0
2,623,750
Distance Traveled
2,609,533
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,245
528
173
6
0
495,206
5
L
Eset
11,297
418
173
6
0
508,336
11
L
Bastet
13,656
506
152
6
0
617,685
2
W
Heimdallr
15,626
579
203
8
0
464,112
8
W
Ra
14,069
521
155
6
0
516,171
4
L
Sylvanus
11,863
439
40
1
0
504,452
6
L
Bellona
12,970
480
122
5
0
496,464
7
L
Cernunnos
12,005
445
130
5
0
496,813
0
W
Bacchus
12,359
458
34
1
0
528,637
9
W
Tsukuyomi
14,702
545
159
6
0
605,407
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role