Player Matchup

Medusa
Medusa
DaDonfather
Medusa
Level 86
God Stats
14W - 7L
1,702 SR
Queue Stats
438W - 606L
1,360 Elo+
Party 2
Athena
Athena
SurfaceSphinx72
Athena
Level 49
God Stats
44W - 67L
1,379 SR
Queue Stats
192W - 265L
1,297 Elo+
Party 2
Ra
Ra
puffles512
Ra
Level 84
God Stats
5W - 9L
1,369 SR
Queue Stats
123W - 165L
1,419 Elo+
Solo
Team Averages
Level 73
1,483 SR
1,359 Elo+

VS

Team Averages
Level 92
1,495 SR
1,468 Elo+
Sol
Sol
heavenlyyogurt
Sol
Level 69
God Stats
4W - 5L
1,380 SR
Queue Stats
49W - 54L
1,378 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iDoomsie
Tsukuyomi
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,644 Elo+
Party 1
Ah Puch
Ah Puch
jhonatanOne5615
Ah Puch
Level 138
God Stats
8W - 11L
1,604 SR
Queue Stats
457W - 539L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
3 / 8 / 3
7,071
707
4,866
10,727
3,453
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 5 / 4
6,002
600
3,810
15,214
6,499
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 2 / 2
7,422
742
3,854
8,908
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 8
7,756
776
11,883
7,567
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
iDoomsie
Tsukuyomi
10
2 / 3 / 10
7,241
724
7,259
7,938
2,674
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
8 / 2 / 4
8,437
844
13,001
5,552
2,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
15
15
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
8
3
0.56
L
0
5
4
0.4
W
5
1
8
9
W
Tsukuyomi
iDoomsie
Tsukuyomi
2
3
10
2.33
W
8
2
4
5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,530
Damage
32,143
34,849
Taken
21,057
13,016
Mitigated
7,289
7,086
Healing
4,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,866
1,542
479
517
10,727
3,453
0
7,720
3,007
0
17,821
L
3,810
688
327
2,240
15,214
6,499
0
9,578
5,636
8,823
0
W
11,883
4,492
754
2,399
7,567
2,501
796
3,752
3,815
18,445
0
W
Tsukuyomi
iDoomsie
Tsukuyomi
7,259
1,456
0
500
7,938
2,674
0
2,435
5,503
0
16,311
W
13,001
753
0
612
5,552
2,114
255
1,793
3,759
39,145
0
L
3,854
336
946
2,577
8,908
3,064
0
7,771
1,137
20,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,495
Gold Earned
23,434
92
Minions Killed
102
3
Camps Cleared
5
539,921
Distance Traveled
539,348
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,071
707
24
2
1
156,107
1
L
Athena
6,002
600
18
2
2
182,985
0
W
Sol
7,756
776
22
2
1
172,752
0
W
Tsukuyomi
7,241
724
16
2
3
194,833
0
W
Ah Puch
8,437
844
64
6
1
171,763
1
L
Ra
7,422
742
50
5
0
200,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role