Player Matchup

Jormungandr
Jormungandr
Platinum II
GUNZZ SNF
Jormungandr
Platinum II
Level 146
God Stats
1W - 1L
1,179 SR
Queue Stats
994W - 967L
1,879 MMR
Solo
Fenrir
Fenrir
Diamond III
Gabriel2473
Fenrir
Diamond III
Level 126
God Stats
213W - 82L
1,796 SR
Queue Stats
311W - 154L
1,885 MMR
Party 1
Kukulkan
Kukulkan
Diamond IV
wirixtrem
Kukulkan
Diamond IV
Level 101
God Stats
89W - 23L
1,870 SR
Queue Stats
211W - 131L
1,885 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,615 SR
1,883 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,539 SR
1,859 MMR
Bellona
Bellona
Bronze III
AstroFlixx-YFN
Bellona
Bronze III
Level 105
God Stats
2W - 2L
1,541 SR
Queue Stats
2W - 3L
1,562 MMR
Solo
Scylla
Scylla
Platinum I
TurboBoy05
Scylla
Platinum I
Level 139
God Stats
3W - 5L
1,591 SR
Queue Stats
69W - 53L
1,931 MMR
Party 2
Artio
Artio
Diamond IV
naissor
Artio
Diamond IV
Level 158
God Stats
0W - 3L
1,485 SR
Queue Stats
54W - 38L
2,085 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GUNZZ SNF
Jormungandr
14
4 / 5 / 9
11,618
683
12,609
21,698
20,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
16
4 / 3 / 10
11,844
697
13,431
18,382
16,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
wirixtrem
Kukulkan
17
8 / 10 / 8
13,247
779
19,098
13,993
5,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuGebMorgan Le FayAgniGilgamesh

VS

Bans
AthenaCharybdisGaneshaMedusaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 9
10,361
609
11,306
19,303
16,424
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Scylla
TurboBoy05
Scylla
17
9 / 3 / 8
12,248
720
13,370
13,639
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
naissor
Artio
15
7 / 5 / 8
11,811
695
18,048
27,814
28,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
43
16
Kills
18
18
Deaths
16
27
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
8
9
0.81
W
Jormungandr
GUNZZ SNF
Jormungandr
4
5
9
1.7
W
Fenrir
4
3
10
3
L
Scylla
TurboBoy05
Scylla
9
3
8
4.33
L
Artio
naissor
Artio
7
5
8
2.2
W
Kukulkan
wirixtrem
Kukulkan
8
10
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,138
Damage
42,724
54,073
Taken
60,756
42,442
Mitigated
49,511
7,541
Healing
20,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,306
2,619
484
1,282
19,303
16,424
418
12,171
6,147
0
27,608
W
Jormungandr
GUNZZ SNF
Jormungandr
12,609
5,160
0
2,018
21,698
20,557
792
11,765
9,482
33,253
0
W
Fenrir
13,431
2,747
0
4,110
18,382
16,355
675
10,380
7,675
5,602
25,213
L
Scylla
TurboBoy05
Scylla
13,370
1,470
0
2,520
13,639
5,061
1,461
6,976
6,249
49,559
0
L
Artio
naissor
Artio
18,048
2,182
4,580
11,410
27,814
28,026
45
14,005
12,806
40,155
0
W
Kukulkan
wirixtrem
Kukulkan
19,098
1,139
0
1,413
13,993
5,530
1,167
9,244
4,657
57,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,709
Gold Earned
34,420
161
Minions Killed
159
9
Camps Cleared
6
854,694
Distance Traveled
919,769
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,361
609
26
2
1
307,856
2
W
Jormungandr
11,618
683
31
2
2
290,224
1
W
Fenrir
11,844
697
32
2
5
321,021
3
L
Scylla
12,248
720
97
6
2
304,842
4
L
Artio
11,811
695
36
2
3
307,071
5
W
Kukulkan
13,247
779
98
6
2
243,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role