Player Matchup

Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Beteoro
Nemesis
Level 134
God Stats
0W - 1L
1,773 SR
Queue Stats
23W - 26L
1,543 Elo+
Party 1
He Bo
He Bo
KNBcabo
He Bo
Level 129
God Stats
1W - 4L
1,258 SR
Queue Stats
119W - 129L
1,535 Elo+
Solo
Guan Yu
Guan Yu
UchihaSerch1312
Guan Yu
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
469W - 489L
1,531 Elo+
Solo
Baba Yaga
Baba Yaga
elcerealoco
Baba Yaga
Level 160
God Stats
4W - 1L
1,666 SR
Queue Stats
145W - 107L
1,616 Elo+
Party 1
Team Averages
Level 142
1,539 SR
1,545 Elo+

VS

Team Averages
Level 113
1,558 SR
1,563 Elo+
Chiron
Chiron
Arieseth
Chiron
Level 125
God Stats
2W - 1L
1,645 SR
Queue Stats
110W - 89L
1,593 Elo+
Party 2
Medusa
Medusa
DeathDealer7227
Medusa
Level 89
God Stats
1W - 2L
1,299 SR
Queue Stats
117W - 121L
1,590 Elo+
Solo
Nike
Nike
Grenaderade1
Nike
Level 85
God Stats
1W - 2L
1,253 SR
Queue Stats
47W - 40L
1,562 Elo+
Party 2
Khepri
Khepri
cicloope
Khepri
Level 118
God Stats
5W - 2L
1,866 SR
Queue Stats
435W - 409L
1,529 Elo+
Solo
Terra
Terra
nitsel
Terra
Level 147
God Stats
4W - 3L
1,725 SR
Queue Stats
363W - 337L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
1 / 7 / 4
9,399
627
10,848
23,819
23,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Beteoro
Nemesis
18
4 / 7 / 2
10,673
712
12,430
17,508
7,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
KNBcabo
He Bo
16
3 / 6 / 4
9,892
659
11,583
12,886
4,248
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 6 / 11
9,536
636
9,407
18,874
22,090
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baba Yaga
elcerealoco
Baba Yaga
18
4 / 4 / 5
10,650
710
24,281
19,077
7,979
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Arieseth
Chiron
18
9 / 4 / 11
11,337
756
21,948
17,224
6,318
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
9 / 3 / 7
11,042
736
16,863
12,184
5,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
7 / 1 / 20
11,334
756
15,691
13,426
9,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
cicloope
Khepri
18
2 / 3 / 22
10,515
701
8,129
21,163
22,597
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
nitsel
Terra
19
3 / 1 / 24
11,529
769
16,136
18,285
21,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
114
12
Kills
30
30
Deaths
12
26
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
7
4
0.43
W
Chiron
Arieseth
Chiron
9
4
11
3.63
L
Nemesis
Beteoro
Nemesis
4
7
2
0.71
W
9
3
7
4.17
W
7
1
20
17
L
He Bo
KNBcabo
He Bo
3
6
4
0.83
L
0
6
11
0.92
W
Khepri
cicloope
Khepri
2
3
22
4.33
L
Baba Yaga
elcerealoco
Baba Yaga
4
4
5
1.63
W
Terra
nitsel
Terra
3
1
24
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,549
Damage
78,767
92,164
Taken
82,282
65,565
Mitigated
65,131
34,423
Healing
45,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
10,848
615
2,180
5,004
23,819
23,811
0
4,870
18,343
24,063
0
W
Chiron
Arieseth
Chiron
21,948
8,929
3,931
3,545
17,224
6,318
671
12,289
4,935
0
37,888
L
Nemesis
Beteoro
Nemesis
12,430
3,800
1,094
3,030
17,508
7,437
0
5,603
11,753
0
20,892
W
16,863
8,123
2,424
1,613
12,184
5,260
1,041
8,166
4,018
0
36,706
W
15,691
1,564
4,774
3,205
13,426
9,018
383
8,436
4,990
0
26,672
L
He Bo
KNBcabo
He Bo
11,583
269
859
3,014
12,886
4,248
287
3,567
9,212
20,391
0
L
9,407
2,142
6,853
5,108
18,874
22,090
846
4,842
13,571
0
16,287
W
Khepri
cicloope
Khepri
8,129
910
2,951
3,141
21,163
22,597
709
9,748
11,415
15,460
0
L
Baba Yaga
elcerealoco
Baba Yaga
24,281
1,126
1,113
6,168
19,077
7,979
351
5,383
13,390
45,821
0
W
Terra
nitsel
Terra
16,136
1,598
11,609
8,228
18,285
21,938
515
8,073
10,212
26,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,150
Gold Earned
55,757
122
Minions Killed
145
0
Camps Cleared
0
1,268,485
Distance Traveled
1,461,962
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,399
627
19
1
0
240,865
3
W
Chiron
11,337
756
39
3
0
240,550
3
L
Nemesis
10,673
712
15
1
0
260,030
3
W
Medusa
11,042
736
32
2
0
268,906
0
W
Nike
11,334
756
36
2
0
327,662
0
L
He Bo
9,892
659
34
2
0
235,129
3
L
Guan Yu
9,536
636
14
1
0
264,227
1
W
Khepri
10,515
701
16
1
0
294,353
0
L
Baba Yaga
10,650
710
40
3
0
268,234
0
W
Terra
11,529
769
22
1
0
330,491
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role