Player Matchup

Ravana
Ravana
DeathStalker389
Ravana
Level 88
God Stats
3W - 6L
1,542 SR
Queue Stats
23W - 32L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
Edgorilla0913
Cthulhu
Level 46
God Stats
5W - 8L
1,350 SR
Queue Stats
151W - 168L
1,465 Elo+
Solo
Rama
Rama
RobCraze
Rama
Level 62
God Stats
1W - 1L
1,641 SR
Queue Stats
21W - 38L
1,231 Elo+
Party 1
Mulan
Mulan
Safetybred
Mulan
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,435 Elo+
Party 1
Anubis
Anubis
SpicyDaddyRyan
Anubis
Level 87
God Stats
1W - 0L
1,451 SR
Queue Stats
22W - 32L
1,373 Elo+
Party 1
Team Averages
Level 61
1,497 SR
1,373 Elo+

VS

Team Averages
Level 63
1,488 SR
1,496 Elo+
Ganesha
Ganesha
BigEarsBigLips
Ganesha
Level 86
God Stats
30W - 25L
1,522 SR
Queue Stats
62W - 63L
1,462 Elo+
Party 2
Bellona
Bellona
Jmoneyhoops
Bellona
Level 27
God Stats
4W - 5L
1,523 SR
Queue Stats
45W - 38L
1,497 Elo+
Party 2
Danzaburou
Danzaburou
SkinnyyRik
Danzaburou
Level 31
God Stats
25W - 18L
1,580 SR
Queue Stats
81W - 75L
1,472 Elo+
Party 2
Merlin
Merlin
VOlCERSTORM
Merlin
Level 47
God Stats
3W - 3L
1,545 SR
Queue Stats
43W - 45L
1,460 Elo+
Party 3
Fenrir
Fenrir
VanGoghsLeftNut
Fenrir
Level 126
God Stats
1W - 1L
1,271 SR
Queue Stats
142W - 130L
1,591 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 7 / 3
9,458
556
8,319
11,378
6,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
12
1 / 6 / 3
7,615
448
7,416
11,949
11,225
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
13
2 / 6 / 1
8,197
482
5,223
11,741
3,178
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
16
7 / 3 / 2
10,202
600
12,792
16,744
12,492
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 9 / 3
9,062
533
9,551
14,623
8,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 18
8,602
506
6,324
15,143
13,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
Jmoneyhoops
Bellona
14
1 / 4 / 8
8,356
492
4,928
12,062
9,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
SkinnyyRik
Danzaburou
15
13 / 5 / 9
10,368
610
15,407
11,490
4,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
14
5 / 9 / 9
9,256
544
5,353
12,331
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
11 / 6 / 8
10,673
628
15,574
18,052
7,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
83
23
Kills
31
31
Deaths
26
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
1
2
18
5
W
10
7
3
1.64
W
Cthulhu
1
6
3
0.42
L
Bellona
Jmoneyhoops
Bellona
1
4
8
1.25
W
Rama
2
6
1
0.42
W
Mulan
7
3
2
2.67
L
Danzaburou
SkinnyyRik
Danzaburou
13
5
9
3.5
W
3
9
3
0.5
L
Merlin
5
9
9
1.06
L
11
6
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,301
Damage
47,586
66,435
Taken
69,078
42,130
Mitigated
37,677
14,170
Healing
20,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,324
603
2,064
2,536
15,143
13,409
573
5,802
9,341
22,928
0
W
8,319
2,458
0
1,479
11,378
6,343
2,131
1,200
10,178
0
38,737
W
Cthulhu
7,416
268
271
1,015
11,949
11,225
0
2,486
9,463
28,561
0
L
Bellona
Jmoneyhoops
Bellona
4,928
1,222
0
4,186
12,062
9,099
1,056
2,309
9,753
69
39,248
W
Rama
5,223
4,338
0
1,946
11,741
3,178
470
2,866
8,875
0
38,653
W
Mulan
12,792
1,752
0
5,494
16,744
12,492
1,169
2,829
13,915
5,734
50,430
L
Danzaburou
SkinnyyRik
Danzaburou
15,407
7,607
0
2,300
11,490
4,002
425
4,801
6,689
0
52,298
W
9,551
342
0
3,965
14,623
8,892
68
2,853
11,770
51,951
0
L
Merlin
5,353
403
0
2,080
12,331
3,737
0
4,485
7,846
39,773
0
L
15,574
4,274
0
7,152
18,052
7,430
0
6,309
11,743
0
73,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,534
Gold Earned
47,255
398
Minions Killed
357
0
Camps Cleared
0
1,502,242
Distance Traveled
1,608,675
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,602
506
9
1
0
329,261
1
W
Ravana
9,458
556
60
4
0
316,288
0
W
Cthulhu
7,615
448
38
2
0
319,829
3
L
Bellona
8,356
492
86
5
0
337,997
2
W
Rama
8,197
482
90
5
0
292,238
3
W
Mulan
10,202
600
120
7
0
304,567
4
L
Danzaburou
10,368
610
76
4
0
305,240
2
W
Anubis
9,062
533
90
5
0
269,320
4
L
Merlin
9,256
544
80
5
0
290,843
2
L
Fenrir
10,673
628
106
6
0
345,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role