Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Bw12
Cliodhna
Level 145
God Stats
24W - 14L
1,587 SR
Queue Stats
374W - 364L
1,523 Elo+
Solo
Thoth
Thoth
Dripp01
Thoth
Level 62
God Stats
28W - 20L
1,538 SR
Queue Stats
216W - 219L
1,543 Elo+
Party 1
Bacchus
Bacchus
Llamasutrah
Bacchus
Level 160
God Stats
2W - 4L
1,452 SR
Queue Stats
273W - 288L
1,563 Elo+
Party 1
Izanami
Izanami
iBurninator
Izanami
Level 67
God Stats
9W - 5L
1,627 SR
Queue Stats
42W - 35L
1,522 Elo+
Party 1
Team Averages
Level 104
1,541 SR
1,530 Elo+

VS

Team Averages
Level 105
1,486 SR
1,516 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Liesmyth
Ah Puch
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
403W - 391L
1,545 Elo+
Party 3
Da Ji
Da Ji
MangoPeel57
Da Ji
Level 86
God Stats
8W - 9L
1,334 SR
Queue Stats
156W - 191L
1,518 Elo+
Party 2
Athena
Athena
Sheboygang
Athena
Level 58
God Stats
6W - 8L
1,466 SR
Queue Stats
169W - 217L
1,466 Elo+
Party 2
Sun Wukong
Sun Wukong
Traycn
Sun Wukong
Level 148
God Stats
8W - 6L
1,631 SR
Queue Stats
369W - 360L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
1 / 6 / 1
10,134
533
6,614
20,484
11,451
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cliodhna
Bw12
Cliodhna
16
4 / 3 / 17
10,424
549
16,344
16,440
6,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Dripp01
Thoth
17
7 / 4 / 7
11,330
596
12,014
11,506
4,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Llamasutrah
Bacchus
16
8 / 0 / 12
10,716
564
10,001
15,627
24,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
iBurninator
Izanami
19
8 / 7 / 9
11,349
597
14,549
14,391
5,800
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 7 / 3
8,781
462
8,515
14,135
4,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Liesmyth
Ah Puch
16
4 / 6 / 1
9,907
521
8,818
13,987
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
7 / 7 / 5
10,286
541
13,931
15,989
5,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Sheboygang
Athena
13
1 / 6 / 4
8,404
442
6,566
19,518
20,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Traycn
Sun Wukong
16
7 / 2 / 3
10,793
568
19,676
17,185
16,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
28
Kills
20
20
Deaths
28
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
6
1
0.25
L
Ah Muzen Cab
 
Ah Muzen Cab
1
7
3
0.36
W
Cliodhna
Bw12
Cliodhna
4
3
17
4.17
W
Thoth
Dripp01
Thoth
7
4
7
2.63
L
Ah Puch
Liesmyth
Ah Puch
4
6
1
0.75
W
Bacchus
Llamasutrah
Bacchus
8
0
12
14
L
7
7
5
1.36
L
Athena
Sheboygang
Athena
1
6
4
0.5
L
Sun Wukong
Traycn
Sun Wukong
7
2
3
4.25
W
Izanami
iBurninator
Izanami
8
7
9
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,522
Damage
57,506
78,448
Taken
80,814
52,674
Mitigated
52,071
22,174
Healing
14,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,614
1,649
0
6,161
20,484
11,451
0
348
18,888
0
61,972
L
Ah Muzen Cab
 
Ah Muzen Cab
8,515
2,792
0
2,704
14,135
4,227
576
5,124
9,011
0
59,151
W
Cliodhna
Bw12
Cliodhna
16,344
2,189
0
6,265
16,440
6,628
0
3,035
13,051
0
73,957
W
Thoth
Dripp01
Thoth
12,014
208
0
3,037
11,506
4,403
236
4,277
7,082
72,328
0
L
Ah Puch
Liesmyth
Ah Puch
8,818
933
0
2,181
13,987
4,623
0
4,598
9,389
62,608
0
W
Bacchus
Llamasutrah
Bacchus
10,001
2,491
0
4,094
15,627
24,392
0
4,280
10,765
24,901
0
L
13,931
3,984
0
3,796
15,989
5,793
0
4,054
11,935
0
66,297
L
Athena
Sheboygang
Athena
6,566
2,248
0
1,568
19,518
20,849
26
5,354
14,164
25,203
0
L
Sun Wukong
Traycn
Sun Wukong
19,676
4,218
0
4,315
17,185
16,579
546
2,885
14,300
0
66,950
W
Izanami
iBurninator
Izanami
14,549
9,268
0
2,617
14,391
5,800
3,546
3,084
11,256
0
86,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,953
Gold Earned
48,171
538
Minions Killed
491
0
Camps Cleared
0
1,927,866
Distance Traveled
1,722,685
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,134
533
138
7
0
374,042
0
L
Ah Muzen Cab
8,781
462
113
6
0
324,990
3
W
Cliodhna
10,424
549
101
5
0
436,242
5
W
Thoth
11,330
596
114
6
0
377,808
1
L
Ah Puch
9,907
521
111
6
0
326,065
3
W
Bacchus
10,716
564
27
1
0
405,252
10
L
Da Ji
10,286
541
105
6
0
354,075
2
L
Athena
8,404
442
38
2
0
379,704
4
L
Sun Wukong
10,793
568
124
7
0
337,851
3
W
Izanami
11,349
597
158
8
0
334,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role