Player Matchup

Yemoja
Yemoja
DeadlyCat7
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,167 Elo+
Party 1
Agni
Agni
TTV Not Zero Sh
Agni
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 61L
1,333 Elo+
Solo
Apollo
Apollo
Th3mangotree
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,410 Elo+
Party 1
Izanami
Izanami
ToKickOrDie
Izanami
Level 28
God Stats
5W - 10L
1,388 SR
Queue Stats
16W - 36L
1,244 Elo+
Solo
Ratatoskr
Ratatoskr
david432245678
Ratatoskr
Level 15
God Stats
2W - 2L
1,743 SR
Queue Stats
5W - 16L
1,307 Elo+
Solo
Team Averages
Level 20
1,526 SR
1,292 Elo+

VS

Team Averages
Level 19
1,444 SR
1,346 Elo+
Izanami
Izanami
AlvinCr00k26
Izanami
Level 21
God Stats
34W - 22L
1,500 SR
Queue Stats
89W - 106L
1,329 Elo+
Solo
Ra
Ra
Crazedude818
Ra
Level 17
God Stats
3W - 1L
1,630 SR
Queue Stats
58W - 53L
1,446 Elo+
Solo
Thor
Thor
DaeKageXX
Thor
Level 15
God Stats
3W - 2L
1,243 SR
Queue Stats
8W - 13L
1,294 Elo+
Party 2
Yemoja
Yemoja
Odyssey900
Yemoja
Level 18
God Stats
7W - 11L
1,362 SR
Queue Stats
11W - 19L
1,298 Elo+
Party 2
Gilgamesh
Gilgamesh
Uracarian
Gilgamesh
Level 24
God Stats
29W - 24L
1,487 SR
Queue Stats
62W - 76L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DeadlyCat7
Yemoja
9
1 / 7 / 1
6,506
407
5,737
10,525
7,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 3 / 0
8,293
518
5,077
9,992
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
10
1 / 7 / 0
6,318
395
2,751
9,276
3,022
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
ToKickOrDie
Izanami
12
2 / 5 / 1
7,612
476
7,302
9,442
2,848
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ratatoskr
david432245678
Ratatoskr
6
0 / 2 / 0
5,343
334
1,039
4,062
1,157
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlvinCr00k26
Izanami
14
7 / 1 / 3
8,844
553
6,721
7,131
2,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 6
9,367
585
6,626
7,071
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thor
13
1 / 3 / 4
8,119
507
3,209
8,572
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Odyssey900
Yemoja
13
4 / 2 / 6
9,113
570
5,946
11,412
9,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Uracarian
Gilgamesh
16
10 / 1 / 1
10,304
644
9,192
9,971
7,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
8
Kills
24
24
Deaths
9
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlvinCr00k26
Izanami
7
1
3
8.5
W
2
2
6
2.5
W
Thor
1
3
4
1
L
Yemoja
DeadlyCat7
Yemoja
1
7
1
0.21
W
Yemoja
Odyssey900
Yemoja
4
2
6
3.5
L
4
3
0
1.33
L
Apollo
1
7
0
0.14
L
Izanami
ToKickOrDie
Izanami
2
5
1
0.5
W
Gilgamesh
Uracarian
Gilgamesh
10
1
1
10.5
L
Ratatoskr
david432245678
Ratatoskr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,906
Damage
31,694
43,297
Taken
44,157
17,576
Mitigated
25,439
6,218
Healing
10,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlvinCr00k26
Izanami
6,721
3,970
0
1,403
7,131
2,312
870
957
6,170
0
58,624
W
6,626
1,667
0
2,724
7,071
2,667
1,970
2,243
4,672
60,133
0
W
Thor
3,209
688
0
1,291
8,572
3,679
30
2,367
6,153
0
48,652
L
Yemoja
DeadlyCat7
Yemoja
5,737
1,331
455
537
10,525
7,591
0
3,688
6,745
20,987
0
W
Yemoja
Odyssey900
Yemoja
5,946
1,681
934
1,124
11,412
9,643
342
2,974
8,386
35,456
0
L
5,077
825
0
2,619
9,992
2,958
578
3,097
6,579
41,358
0
L
Apollo
2,751
1,684
0
520
9,276
3,022
0
330
8,888
788
20,251
L
Izanami
ToKickOrDie
Izanami
7,302
3,751
278
1,621
9,442
2,848
11
4,470
4,964
0
58,615
W
Gilgamesh
Uracarian
Gilgamesh
9,192
2,777
0
2,653
9,971
7,138
3,496
2,274
7,641
0
54,408
L
Ratatoskr
david432245678
Ratatoskr
1,039
285
0
188
4,062
1,157
0
499
3,549
0
15,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,072
Gold Earned
45,747
324
Minions Killed
499
0
Camps Cleared
0
1,295,518
Distance Traveled
1,519,817
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,844
553
106
7
0
335,299
3
W
Ra
9,367
585
131
8
0
282,324
3
W
Thor
8,119
507
87
5
0
318,827
0
L
Yemoja
6,506
407
30
2
0
249,973
2
W
Yemoja
9,113
570
69
4
0
278,424
0
L
Agni
8,293
518
94
6
0
291,998
0
L
Apollo
6,318
395
48
3
0
272,091
1
L
Izanami
7,612
476
117
7
0
269,093
3
W
Gilgamesh
10,304
644
106
7
0
304,943
0
L
Ratatoskr
5,343
334
35
2
0
212,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role