Player Matchup

Merlin
Merlin
APMuffinMan
Merlin
Level 43
God Stats
10W - 10L
1,720 SR
Queue Stats
234W - 220L
1,572 Elo+
Solo
Ymir
Ymir
Darrkspur
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 50L
1,525 Elo+
Party 1
Danzaburou
Danzaburou
InHaleHavoc
Danzaburou
Level 88
God Stats
2W - 4L
1,590 SR
Queue Stats
369W - 340L
1,553 Elo+
Party 1
Mercury
Mercury
Xivlv
Mercury
Level 148
God Stats
3W - 3L
1,560 SR
Queue Stats
166W - 153L
1,596 Elo+
Party 1
Achilles
Achilles
Zanapz
Achilles
Level 59
God Stats
31W - 12L
1,714 SR
Queue Stats
187W - 132L
1,631 Elo+
Party 1
Team Averages
Level 73
1,617 SR
1,575 Elo+

VS

Team Averages
Level 94
1,600 SR
1,619 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
Conoce-
Persephone
Level 122
God Stats
4W - 0L
1,529 SR
Queue Stats
331W - 326L
1,496 Elo+
Party 3
Arachne
Arachne
Hankot
Arachne
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,812 Elo+
Party 2
Ullr
Ullr
MadRabioso
Ullr
Level 27
God Stats
28W - 27L
1,729 SR
Queue Stats
103W - 109L
1,591 Elo+
Party 2
Hercules
Hercules
SlimeWalker
Hercules
Level 29
God Stats
3W - 0L
1,741 SR
Queue Stats
97W - 57L
1,699 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 4 / 3
7,209
481
5,572
8,533
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
6
0 / 7 / 1
5,457
364
2,079
12,460
6,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
InHaleHavoc
Danzaburou
12
1 / 3 / 2
7,516
501
7,622
8,919
2,762
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Xivlv
Mercury
13
2 / 4 / 2
8,061
537
5,035
12,958
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Zanapz
Achilles
12
0 / 8 / 1
7,202
480
6,470
17,019
14,496
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 0 / 8
7,129
475
5,179
9,057
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
Conoce-
Persephone
13
7 / 2 / 6
8,577
572
9,056
5,824
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Hankot
Arachne
15
12 / 1 / 8
9,236
616
15,105
15,477
7,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 4
7,384
492
5,670
7,489
2,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
SlimeWalker
Hercules
13
3 / 1 / 13
8,078
539
9,962
13,722
18,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
4
Kills
25
26
Deaths
4
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
8
5
L
Merlin
1
4
3
0.63
W
Persephone
Conoce-
Persephone
7
2
6
5
L
Ymir
0
7
1
0.07
W
Arachne
Hankot
Arachne
12
1
8
16
L
Danzaburou
InHaleHavoc
Danzaburou
1
3
2
0.67
W
2
0
4
4
W
Hercules
SlimeWalker
Hercules
3
1
13
9.5
L
Mercury
Xivlv
Mercury
2
4
2
0.75
L
Achilles
Zanapz
Achilles
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,778
Damage
44,972
59,889
Taken
51,569
30,754
Mitigated
38,092
13,960
Healing
22,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,179
2,236
407
2,080
9,057
8,249
33
1,835
7,222
21,980
0
L
Merlin
5,572
123
0
2,025
8,533
3,008
0
3,637
4,499
40,908
0
W
Persephone
Conoce-
Persephone
9,056
672
0
2,328
5,824
1,768
516
1,557
4,265
45,177
0
L
Ymir
2,079
662
0
912
12,460
6,080
0
5,407
6,829
6,918
0
W
Arachne
Hankot
Arachne
15,105
10,123
0
8,259
15,477
7,737
536
2,530
12,947
0
62,570
L
Danzaburou
InHaleHavoc
Danzaburou
7,622
4,293
0
3,267
8,919
2,762
0
1,778
7,099
0
44,520
W
5,670
2,991
0
884
7,489
2,324
686
914
6,575
0
43,518
W
Hercules
SlimeWalker
Hercules
9,962
2,736
0
8,886
13,722
18,014
226
814
12,908
75
34,928
L
Mercury
Xivlv
Mercury
5,035
1,700
0
4,266
12,958
4,408
0
1,157
11,536
0
46,486
L
Achilles
Zanapz
Achilles
6,470
1,016
0
3,490
17,019
14,496
0
1,635
14,305
0
46,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,445
Gold Earned
40,404
360
Minions Killed
364
0
Camps Cleared
0
1,419,452
Distance Traveled
1,607,382
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,129
475
36
2
0
312,849
6
L
Merlin
7,209
481
97
6
0
288,569
4
W
Persephone
8,577
572
83
6
0
310,953
3
L
Ymir
5,457
364
13
1
0
253,098
5
W
Arachne
9,236
616
87
6
0
362,718
2
L
Danzaburou
7,516
501
79
5
0
275,292
4
W
Ullr
7,384
492
83
6
0
299,542
3
W
Hercules
8,078
539
75
5
0
321,320
2
L
Mercury
8,061
537
82
5
0
341,295
0
L
Achilles
7,202
480
89
6
0
261,198
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role