Player Matchup

Zhong Kui
Zhong Kui
Gold IV
DVD_CRAZZY9080
Zhong Kui
Gold IV
Level 128
God Stats
3W - 1L
1,631 SR
Queue Stats
5W - 6L
1,783 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,631 SR
1,783 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 87
1,608 SR
1,752 MMR
Zhong Kui
Zhong Kui
Gold II
EpicReplica
Zhong Kui
Gold II
Level 87
God Stats
18W - 12L
1,608 SR
Queue Stats
20W - 15L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DVD_CRAZZY9080
Zhong Kui
11
2 / 3 / 0
6,691
836
7,079
10,819
9,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
UllrPoseidonSkadiChronosMedusa

VS

Bans
Chang'eArachneAmaterasuBakasuraAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EpicReplica
Zhong Kui
12
3 / 2 / 0
7,435
929
9,045
10,607
8,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DVD_CRAZZY9080
Zhong Kui
2
3
0
0.67
W
Zhong Kui
EpicReplica
Zhong Kui
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,079
Damage
9,045
10,819
Taken
10,607
9,033
Mitigated
8,634
2,436
Healing
5,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DVD_CRAZZY9080
Zhong Kui
7,079
1,339
0
2,436
10,819
9,033
0
7,385
3,434
27,715
0
W
Zhong Kui
EpicReplica
Zhong Kui
9,045
3,067
0
5,820
10,607
8,634
285
7,342
3,265
33,737
4,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,691
Gold Earned
7,435
52
Minions Killed
81
3
Camps Cleared
3
166,014
Distance Traveled
152,771
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,691
836
52
7
3
166,014
3
W
Zhong Kui
7,435
929
81
10
3
152,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role