Player Matchup

Janus
Janus
Darkproject6297
Janus
Level 127
God Stats
9W - 5L
1,687 SR
Queue Stats
287W - 228L
1,658 Elo+
Solo
Cliodhna
Cliodhna
KingSatan1221
Cliodhna
Level 128
God Stats
5W - 3L
1,511 SR
Queue Stats
188W - 197L
1,455 Elo+
Party 2
Horus
Horus
uhhgeoduck1
Horus
Level 121
God Stats
7W - 2L
1,655 SR
Queue Stats
190W - 207L
1,435 Elo+
Party 2
Team Averages
Level 125
1,618 SR
1,516 Elo+

VS

Team Averages
Level 103
1,615 SR
1,423 Elo+
Hun Batz
Hun Batz
QUiST15
Hun Batz
Level 148
God Stats
5W - 2L
1,773 SR
Queue Stats
180W - 164L
1,464 Elo+
Party 1
Eset
Eset
illinz
Eset
Level 121
God Stats
2W - 3L
1,573 SR
Queue Stats
252W - 253L
1,465 Elo+
Solo
Sylvanus
Sylvanus
lukazfireboy
Sylvanus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 11
12,309
724
22,569
12,325
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
KingSatan1221
Cliodhna
16
10 / 5 / 9
12,320
725
17,345
13,763
5,821
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 2 / 16
11,217
660
9,827
16,463
15,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
QUiST15
Hun Batz
13
3 / 8 / 4
10,197
600
8,741
16,498
13,143
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
illinz
Eset
13
2 / 10 / 3
9,962
586
12,053
18,281
7,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
lukazfireboy
Sylvanus
14
3 / 4 / 5
11,641
685
7,309
22,204
25,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
22
Kills
8
8
Deaths
22
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
9
1
11
14.5
W
Cliodhna
KingSatan1221
Cliodhna
10
5
9
2.9
L
Hun Batz
QUiST15
Hun Batz
3
8
4
0.63
L
Eset
illinz
Eset
2
10
3
0.35
L
Sylvanus
lukazfireboy
Sylvanus
3
4
5
1.38
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,741
Damage
28,103
42,551
Taken
56,983
25,494
Mitigated
46,477
16,395
Healing
17,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,569
451
420
2,828
12,325
4,438
1,287
7,528
4,451
64,294
0
W
Cliodhna
KingSatan1221
Cliodhna
17,345
1,320
0
629
13,763
5,821
405
4,953
7,895
0
41,735
L
Hun Batz
QUiST15
Hun Batz
8,741
1,148
0
485
16,498
13,143
0
5,108
11,390
0
34,090
L
Eset
illinz
Eset
12,053
846
1,052
2,785
18,281
7,399
133
8,299
9,982
33,497
0
L
Sylvanus
lukazfireboy
Sylvanus
7,309
692
4,208
8,572
22,204
25,935
84
9,689
12,515
12,169
0
W
9,827
4,547
6,024
6,494
16,463
15,235
65
6,206
9,903
0
21,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,846
Gold Earned
31,800
188
Minions Killed
120
8
Camps Cleared
3
967,893
Distance Traveled
785,321
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,309
724
107
6
2
321,137
1
W
Cliodhna
12,320
725
52
3
4
327,755
1
L
Hun Batz
10,197
600
65
4
2
266,088
5
L
Eset
9,962
586
47
3
1
237,326
1
L
Sylvanus
11,641
685
8
0
0
281,907
0
W
Horus
11,217
660
29
2
2
319,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role