Player Matchup

Chiron
Chiron
Darkar69699
Chiron
Level 160
God Stats
3W - 0L
1,779 SR
Queue Stats
36W - 30L
1,595 Elo+
Party 2
Chang'e
Chang'e
IReQuipI
Chang'e
Level 145
God Stats
327W - 290L
1,567 SR
Queue Stats
725W - 749L
1,524 Elo+
Solo
Bacchus
Bacchus
SpikierCow156
Bacchus
Level 103
God Stats
11W - 9L
1,564 SR
Queue Stats
478W - 487L
1,525 Elo+
Solo
Merlin
Merlin
cf0000000000000z
Merlin
Level 115
God Stats
12W - 11L
1,575 SR
Queue Stats
130W - 125L
1,567 Elo+
Solo
Nemesis
Nemesis
coronelseba888
Nemesis
Level 154
God Stats
3W - 0L
1,594 SR
Queue Stats
32W - 16L
1,653 Elo+
Party 2
Team Averages
Level 135
1,616 SR
1,573 Elo+

VS

Team Averages
Level 138
1,592 SR
1,594 Elo+
Zeus
Zeus
Ax Jack Ax
Zeus
Level 160
God Stats
14W - 7L
1,616 SR
Queue Stats
185W - 183L
1,588 Elo+
Party 1
Sol
Sol
BLISSon3
Sol
Level 129
God Stats
27W - 26L
1,499 SR
Queue Stats
940W - 949L
1,518 Elo+
Solo
Erlang Shen
Erlang Shen
GUN GRAVE x 773
Erlang Shen
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,684 Elo+
Party 1
Loki
Loki
OgIcyDemon
Loki
Level 108
God Stats
361W - 227L
1,696 SR
Queue Stats
604W - 566L
1,622 Elo+
Solo
Sun Wukong
Sun Wukong
youngzero23
Sun Wukong
Level 137
God Stats
8W - 7L
1,647 SR
Queue Stats
352W - 375L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
8 / 3 / 9
11,502
1,046
14,713
12,422
5,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
IReQuipI
Chang'e
17
1 / 2 / 17
10,625
966
12,013
12,897
7,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
17
3 / 2 / 13
10,587
962
10,083
12,449
15,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 4 / 15
10,979
998
10,549
9,501
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
10 / 0 / 9
12,240
1,113
19,988
12,869
8,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

211

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 5
10,667
970
20,739
9,645
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 2 / 3
10,164
924
9,909
11,098
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
GUN GRAVE x 773
Erlang Shen
16
0 / 3 / 7
9,466
861
4,338
15,681
10,495
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 10 / 2
11,223
1,020
13,784
17,164
4,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
youngzero23
Sun Wukong
16
2 / 7 / 6
9,760
887
8,191
18,818
13,787
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
34
23
Kills
11
11
Deaths
23
63
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
1
5
6.5
L
0
2
3
0.75
W
Chiron
8
3
9
4.17
L
Erlang Shen
GUN GRAVE x 773
Erlang Shen
0
3
7
1.17
W
Chang'e
IReQuipI
Chang'e
1
2
17
4.75
L
5
10
2
0.6
W
Bacchus
3
2
13
4.75
W
1
4
15
2.13
W
10
0
9
14.5
L
Sun Wukong
youngzero23
Sun Wukong
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,346
Damage
56,961
60,138
Taken
72,406
40,365
Mitigated
34,261
13,411
Healing
5,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,739
984
0
0
9,645
2,447
0
4,196
5,449
41,030
0
L
9,909
1,960
0
2,614
11,098
2,623
0
4,465
6,633
57,397
0
W
Chiron
14,713
5,391
1,295
1,455
12,422
5,214
0
6,862
5,404
0
35,188
L
Erlang Shen
GUN GRAVE x 773
Erlang Shen
4,338
1,483
0
1,897
15,681
10,495
0
4,752
10,929
0
9,664
W
Chang'e
IReQuipI
Chang'e
12,013
686
3,686
3,223
12,897
7,471
0
6,289
6,446
20,522
0
L
13,784
6,027
0
489
17,164
4,909
0
7,658
9,506
0
30,846
W
Bacchus
10,083
1,664
504
424
12,449
15,573
0
5,381
6,893
12,933
0
W
10,549
272
0
632
9,501
4,085
0
4,475
4,960
57,663
0
W
19,988
9,164
0
2,192
12,869
8,022
0
6,956
5,787
0
36,585
L
Sun Wukong
youngzero23
Sun Wukong
8,191
1,160
0
583
18,818
13,787
0
11,574
7,244
0
14,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,933
Gold Earned
51,280
223
Minions Killed
227
7
Camps Cleared
11
1,145,867
Distance Traveled
1,013,236
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,667
970
42
4
2
196,495
0
L
Sol
10,164
924
125
11
0
175,685
0
W
Chiron
11,502
1,046
43
4
0
216,173
1
L
Erlang Shen
9,466
861
6
1
0
217,897
0
W
Chang'e
10,625
966
18
2
2
236,385
0
L
Loki
11,223
1,020
35
3
9
216,680
3
W
Bacchus
10,587
962
3
0
0
221,665
0
W
Merlin
10,979
998
114
10
3
214,303
1
W
Nemesis
12,240
1,113
45
4
2
257,341
0
L
Sun Wukong
9,760
887
19
2
0
206,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role