Player Matchup

Cthulhu
Cthulhu
DelusionaI-_-
Cthulhu
Level 29
God Stats
3W - 3L
1,854 SR
Queue Stats
51W - 58L
1,625 Elo+
Party 2
Osiris
Osiris
NutOnUrKid
Osiris
Level 20
God Stats
2W - 2L
1,591 SR
Queue Stats
84W - 74L
1,590 Elo+
Party 2
Mercury
Mercury
Ryth24
Mercury
Level 113
God Stats
16W - 6L
1,698 SR
Queue Stats
162W - 151L
1,653 Elo+
Party 3
Agni
Agni
TINTTOUCHER5
Agni
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,836 Elo+
Party 3
Ullr
Ullr
imBlockaye
Ullr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 63L
1,618 Elo+
Party 2
Team Averages
Level 36
1,629 SR
1,664 Elo+

VS

Team Averages
Level 12
1,545 SR
1,690 Elo+
Kukulkan
Kukulkan
EnaKami
Kukulkan
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 21L
1,762 Elo+
Party 1
Geb
Geb
FillnoTroll
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,796 Elo+
Solo
Heimdallr
Heimdallr
Muggerteeth
Heimdallr
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,581 Elo+
Solo
Arachne
Arachne
Tiddiebounce
Arachne
Level 6
God Stats
12W - 3L
1,729 SR
Queue Stats
210W - 142L
1,658 Elo+
Party 1
The Morrigan
The Morrigan
xJuaniinx
The Morrigan
Level 17
God Stats
3W - 4L
1,496 SR
Queue Stats
28W - 16L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 5 / 2
8,041
402
5,491
14,750
12,156
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
NutOnUrKid
Osiris
16
2 / 5 / 0
9,662
483
6,491
18,032
15,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Ryth24
Mercury
18
6 / 4 / 3
10,821
541
8,525
12,876
5,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 4 / 2
10,442
522
11,386
9,888
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 6 / 1
7,962
398
3,815
12,352
4,561
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EnaKami
Kukulkan
20
7 / 3 / 6
12,640
632
6,145
10,365
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 0 / 11
10,869
543
7,401
13,712
12,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Muggerteeth
Heimdallr
14
0 / 5 / 6
8,655
433
4,220
8,658
3,168
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Tiddiebounce
Arachne
19
8 / 3 / 6
11,317
566
15,026
17,017
8,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
xJuaniinx
The Morrigan
18
6 / 2 / 0
11,755
588
14,551
9,079
4,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
13
Kills
24
24
Deaths
13
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
5
2
0.4
W
Kukulkan
EnaKami
Kukulkan
7
3
6
3.33
W
3
0
11
8.5
W
Heimdallr
Muggerteeth
Heimdallr
0
5
6
0.6
L
Osiris
NutOnUrKid
Osiris
2
5
0
0.4
L
Mercury
Ryth24
Mercury
6
4
3
1.88
L
3
4
2
1
W
Arachne
Tiddiebounce
Arachne
8
3
6
3.67
L
1
6
1
0.25
W
The Morrigan
xJuaniinx
The Morrigan
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,708
Damage
47,343
67,898
Taken
58,831
41,575
Mitigated
33,881
14,989
Healing
19,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,491
888
134
2,286
14,750
12,156
731
4,549
10,201
48,202
0
W
Kukulkan
EnaKami
Kukulkan
6,145
785
0
3,055
10,365
4,743
134
3,443
6,732
111,886
0
W
7,401
1,168
0
3,164
13,712
12,741
0
4,814
8,768
26,352
0
W
Heimdallr
Muggerteeth
Heimdallr
4,220
863
0
954
8,658
3,168
0
2,703
5,923
0
47,138
L
Osiris
NutOnUrKid
Osiris
6,491
1,154
0
4,958
18,032
15,932
42
7,368
10,664
1,328
63,929
L
Mercury
Ryth24
Mercury
8,525
4,032
0
5,049
12,876
5,339
0
4,019
8,857
0
82,674
L
11,386
337
0
875
9,888
3,587
0
3,472
6,416
80,838
0
W
Arachne
Tiddiebounce
Arachne
15,026
9,906
0
9,258
17,017
8,822
0
4,816
12,007
0
103,096
L
3,815
1,677
0
1,687
12,352
4,561
899
2,667
9,685
0
42,001
W
The Morrigan
xJuaniinx
The Morrigan
14,551
5,246
0
3,178
9,079
4,407
142
505
8,524
58,717
14,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,928
Gold Earned
55,236
615
Minions Killed
600
0
Camps Cleared
0
2,095,894
Distance Traveled
2,008,993
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,041
402
75
4
0
399,595
0
W
Kukulkan
12,640
632
208
10
0
369,206
1
W
Geb
10,869
543
24
1
0
441,086
6
W
Heimdallr
8,655
433
91
5
0
366,306
4
L
Osiris
9,662
483
139
7
0
409,593
2
L
Mercury
10,821
541
145
7
0
472,886
4
L
Agni
10,442
522
174
9
0
423,026
5
W
Arachne
11,317
566
137
7
0
468,311
5
L
Ullr
7,962
398
82
4
0
390,794
6
W
The Morrigan
11,755
588
140
7
0
364,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role