Player Matchup

Charybdis
Charybdis
Platinum V
BrokenBenis
Charybdis
Platinum V
Level 115
God Stats
1W - 1L
1,527 SR
Queue Stats
149W - 145L
1,827 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
DefiantHaven1
Gilgamesh
Diamond III
Level 132
God Stats
11W - 5L
2,004 SR
Queue Stats
531W - 515L
2,160 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
LordRekop
Morgan Le Fay
Diamond V
Level 113
God Stats
2W - 3L
1,546 SR
Queue Stats
417W - 401L
2,011 MMR
Solo
Thanatos
Thanatos
Diamond II
NotSynaptyc
Thanatos
Diamond II
Level 85
God Stats
4W - 4L
1,910 SR
Queue Stats
209W - 194L
2,231 MMR
Party 2
Sobek
Sobek
Diamond IV
SlimeeGameS
Sobek
Diamond IV
Level 128
God Stats
2W - 1L
1,463 SR
Queue Stats
83W - 58L
2,055 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,690 SR
2,057 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 109
1,514 SR
1,832 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Platinum II
 
Nike
Platinum II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
BetterWecci
Hun Batz
Masters
Level 100
God Stats
0W - 3L
1,331 SR
Queue Stats
237W - 209L
2,605 MMR
Party 1
Izanami
Izanami
Platinum IV
Crimed
Izanami
Platinum IV
Level 109
God Stats
0W - 1L
1,772 SR
Queue Stats
98W - 94L
1,666 MMR
Solo
Athena
Athena
Platinum II
SupJAR
Athena
Platinum II
Level 79
God Stats
7W - 11L
1,468 SR
Queue Stats
102W - 102L
1,889 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrokenBenis
Charybdis
6
2 / 1 / 0
3,755
751
3,244
3,161
700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
DefiantHaven1
Gilgamesh
5
1 / 0 / 1
3,550
710
1,195
2,507
1,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
LordRekop
Morgan Le Fay
6
0 / 2 / 2
3,680
736
1,230
2,238
625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Thanatos
NotSynaptyc
Thanatos
6
1 / 1 / 1
3,917
783
1,508
2,498
846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 2
3,737
747
1,368
2,790
955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ArtioGebOdinTiamatSol

VS

Bans
ScyllaHou YiOlorunThe MorriganChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 2 / 3
3,914
783
1,875
2,579
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nike
 
Nike
4
0 / 1 / 0
2,933
587
1,150
3,059
1,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
BetterWecci
Hun Batz
6
0 / 1 / 3
3,476
695
982
3,262
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Crimed
Izanami
6
1 / 0 / 2
3,762
752
1,487
1,881
313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
SupJAR
Athena
5
3 / 1 / 2
3,988
798
1,428
3,531
1,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
5
Kills
5
5
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
3
1.25
L
Nike
 
Nike
0
1
0
0
L
Hun Batz
BetterWecci
Hun Batz
0
1
3
1.5
W
Charybdis
BrokenBenis
Charybdis
2
1
0
2
L
Izanami
Crimed
Izanami
1
0
2
2
W
Gilgamesh
DefiantHaven1
Gilgamesh
1
0
1
1.5
W
Morgan Le Fay
LordRekop
Morgan Le Fay
0
2
2
0.5
W
Thanatos
NotSynaptyc
Thanatos
1
1
1
1.5
W
1
1
2
2
L
Athena
SupJAR
Athena
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,545
Damage
6,922
13,194
Taken
14,312
4,249
Mitigated
4,585
6,539
Healing
5,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,875
293
67
698
2,579
848
0
909
1,670
16,559
0
L
Nike
 
Nike
1,150
323
0
1,185
3,059
1,282
0
0
2,833
0
5,700
L
Hun Batz
BetterWecci
Hun Batz
982
529
0
1,490
3,262
713
0
450
2,812
0
12,407
W
Charybdis
BrokenBenis
Charybdis
3,244
1,753
0
1,341
3,161
700
0
866
2,237
0
16,544
L
Izanami
Crimed
Izanami
1,487
920
0
1,079
1,881
313
0
354
1,527
0
16,556
W
Gilgamesh
DefiantHaven1
Gilgamesh
1,195
286
0
1,023
2,507
1,123
0
28
2,181
0
8,166
W
Morgan Le Fay
LordRekop
Morgan Le Fay
1,230
172
0
332
2,238
625
0
1,242
908
15,151
0
W
Thanatos
NotSynaptyc
Thanatos
1,508
313
0
2,299
2,498
846
0
343
2,127
0
15,746
W
1,368
295
514
1,030
2,790
955
0
594
2,140
5,229
0
L
Athena
SupJAR
Athena
1,428
359
0
1,255
3,531
1,429
0
885
2,606
6,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,639
Gold Earned
18,073
129
Minions Killed
152
0
Camps Cleared
0
544,263
Distance Traveled
502,267
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,914
783
44
9
0
107,213
0
L
Nike
2,933
587
11
2
0
67,207
1
L
Hun Batz
3,476
695
43
9
0
121,821
0
W
Charybdis
3,755
751
37
7
0
96,273
2
L
Izanami
3,762
752
44
9
0
96,137
0
W
Gilgamesh
3,550
710
18
4
0
106,932
2
W
Morgan Le Fay
3,680
736
28
6
0
113,315
3
W
Thanatos
3,917
783
44
9
0
113,350
2
W
Sobek
3,737
747
2
0
0
114,393
1
L
Athena
3,988
798
10
2
0
109,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role