Player Matchup

Gilgamesh
Gilgamesh
Alfredonomiun
Gilgamesh
Level 34
God Stats
2W - 2L
1,511 SR
Queue Stats
73W - 89L
1,379 Elo+
Party 2
Ra
Ra
FaultedHawk
Ra
Level 28
God Stats
0W - 2L
1,308 SR
Queue Stats
17W - 23L
1,397 Elo+
Party 3
Izanami
Izanami
TIORYMARU
Izanami
Level 10
God Stats
1W - 1L
1,427 SR
Queue Stats
3W - 2L
1,604 Elo+
Party 2
Kuzenbo
Kuzenbo
ThunderJaw01
Kuzenbo
Level 86
God Stats
1W - 4L
1,304 SR
Queue Stats
308W - 292L
1,458 Elo+
Party 2
Tsukuyomi
Tsukuyomi
death4567
Tsukuyomi
Level 66
God Stats
8W - 14L
1,402 SR
Queue Stats
87W - 94L
1,424 Elo+
Party 3
Team Averages
Level 45
1,390 SR
1,452 Elo+

VS

Team Averages
Level 91
1,443 SR
1,520 Elo+
Ymir
Ymir
KingShlime
Ymir
Level 20
God Stats
12W - 14L
1,518 SR
Queue Stats
58W - 67L
1,503 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LucidM3M3S
Tsukuyomi
Level 127
God Stats
1W - 2L
1,273 SR
Queue Stats
230W - 166L
1,642 Elo+
Party 1
Cthulhu
Cthulhu
Ze Lemonz
Cthulhu
Level 139
God Stats
7W - 10L
1,420 SR
Queue Stats
219W - 225L
1,502 Elo+
Party 1
Olorun
Olorun
crewDADDY
Olorun
Level 125
God Stats
8W - 6L
1,599 SR
Queue Stats
115W - 117L
1,501 Elo+
Party 1
Cupid
Cupid
pooshhh
Cupid
Level 44
God Stats
29W - 23L
1,406 SR
Queue Stats
339W - 355L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alfredonomiun
Gilgamesh
11
0 / 6 / 2
7,350
387
7,440
17,486
9,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 7 / 1
9,602
505
9,974
12,292
4,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
TIORYMARU
Izanami
13
0 / 4 / 1
7,593
400
4,733
7,987
1,911
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
ThunderJaw01
Kuzenbo
11
0 / 4 / 2
7,561
398
7,095
14,251
13,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
death4567
Tsukuyomi
13
3 / 7 / 2
8,795
463
8,705
14,426
4,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 9
9,639
507
4,531
13,627
12,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
LucidM3M3S
Tsukuyomi
18
11 / 2 / 5
11,445
602
13,651
15,099
6,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Ze Lemonz
Cthulhu
16
2 / 1 / 8
10,287
541
10,067
15,901
17,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
crewDADDY
Olorun
18
10 / 1 / 5
12,148
639
14,572
13,704
7,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
pooshhh
Cupid
15
4 / 0 / 2
10,013
527
8,113
10,026
3,730
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
28
28
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Alfredonomiun
Gilgamesh
0
6
2
0.17
L
3
7
1
0.5
W
1
2
9
2.75
W
Tsukuyomi
LucidM3M3S
Tsukuyomi
11
2
5
6.75
L
Izanami
TIORYMARU
Izanami
0
4
1
0.13
L
Kuzenbo
ThunderJaw01
Kuzenbo
0
4
2
0.25
W
Cthulhu
Ze Lemonz
Cthulhu
2
1
8
6
W
Olorun
crewDADDY
Olorun
10
1
5
12.5
L
Tsukuyomi
death4567
Tsukuyomi
3
7
2
0.57
W
Cupid
pooshhh
Cupid
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,947
Damage
50,934
66,442
Taken
68,357
33,779
Mitigated
47,154
11,504
Healing
30,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Alfredonomiun
Gilgamesh
7,440
1,861
0
1,669
17,486
9,443
0
9,418
7,063
0
35,056
L
9,974
963
812
2,066
12,292
4,497
0
5,811
6,382
48,692
0
W
4,531
552
0
3,003
13,627
12,882
110
4,662
8,965
34,073
0
W
Tsukuyomi
LucidM3M3S
Tsukuyomi
13,651
2,563
0
7,069
15,099
6,219
1,535
2,194
12,905
0
80,649
L
Izanami
TIORYMARU
Izanami
4,733
2,545
0
387
7,987
1,911
322
2,222
5,765
0
50,035
L
Kuzenbo
ThunderJaw01
Kuzenbo
7,095
1,989
0
3,158
14,251
13,421
0
2,960
11,248
26,060
0
W
Cthulhu
Ze Lemonz
Cthulhu
10,067
681
88
4,915
15,901
17,257
360
2,649
13,252
59,178
0
W
Olorun
crewDADDY
Olorun
14,572
8,052
653
9,099
13,704
7,066
5,037
4,979
8,725
86,924
7,441
L
Tsukuyomi
death4567
Tsukuyomi
8,705
2,100
0
3,412
14,426
4,507
0
5,882
8,358
0
39,753
W
Cupid
pooshhh
Cupid
8,113
4,343
683
4,835
10,026
3,730
2,328
2,653
7,373
0
66,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,901
Gold Earned
53,532
371
Minions Killed
591
0
Camps Cleared
0
1,637,761
Distance Traveled
1,834,065
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,350
387
77
4
0
330,899
3
L
Ra
9,602
505
93
5
0
309,742
3
W
Ymir
9,639
507
54
3
0
344,951
5
W
Tsukuyomi
11,445
602
124
7
0
439,770
1
L
Izanami
7,593
400
110
6
0
327,868
0
L
Kuzenbo
7,561
398
29
2
0
355,294
4
W
Cthulhu
10,287
541
124
7
0
372,286
1
W
Olorun
12,148
639
174
9
0
329,189
5
L
Tsukuyomi
8,795
463
62
3
0
313,958
4
W
Cupid
10,013
527
115
6
0
347,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role